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Contagion Clasp card art
Live Play Data

Contagion Clasp

{2} · Artifact · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
460
Decks Running
243
Median Cast Turn
6
Drawn → Played
71%
Format

First-cast turn

n=71
3%
T1
7%
T2
8%
T3
14%
T4
10%
T5
44%
T6-9
14%
T10+
Median 6 P25 4 · P75 8 · max 16
On curve 10% (5 / 71 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

460 brought · 228 players
Brought to game
460
Ever drawn
100
Reached battlefield
71
Still on board at game end
58

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.5pp

Players who cast this card win 21% of the time (n=60) , vs 17% when it never left the library (n=303).

When players drew this card but left it in hand, they won 23% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.6pp; 95% confidence interval -6.5pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

121 instances
3.3%
Library
47.9%
Battlefield
25.6%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games
Card text
Contagion Clasp card

Contagion Clasp

{2}
Artifact
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Anthony Palumbo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.