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Part of Fallout
·
Artifact
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Contagion Clasp
1%
Live Inclusion
Times Brought
460
Decks Running
243
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=71
3%
T1
7%
T2
8%
T3
14%
T4
10%
T5
44%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
10%
(5 / 71 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
460 brought · 228 playersBrought to game
460
Ever drawn
100
Reached battlefield
71
Still on board at game end
58
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 21% of the time (n=60) , vs 17% when it never left the library (n=303).
When players drew this card but left it in hand, they won 23% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -6.5pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances3.3%
Library
47.9%
Battlefield
25.6%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
67 decks
-
2
The Wise Mothman
45 decks
-
3
Atraxa, Praetors' Voice
25 decks
-
4
The Reaper, King No More
10 decks
-
5
High Perfect Morcant
8 decks
-
6
Ixhel, Scion of Atraxa
8 decks
-
7
Fynn, the Fangbearer
7 decks
-
8
Hapatra, Vizier of Poisons
6 decks
-
9
Toxrill, the Corrosive
5 decks
-
10
Massacre Girl, Known Killer
4 decks
Card text
Contagion Clasp
Artifact
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Anthony Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.