Live Play Data
Coppercoat Vanguard
1%
Live Inclusion
Times Brought
325
Decks Running
136
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=49
8%
T1
18%
T2
10%
T3
10%
T4
14%
T5
35%
T6-9
4%
T10+
Median
5
P25
2
· P75
7
· max
11
On curve
27%
(9 / 49 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
325 brought · 129 playersBrought to game
325
Ever drawn
70
Reached battlefield
49
Still on board at game end
22
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 28% of the time (n=47) , vs 23% when it never left the library (n=210).
When players drew this card but left it in hand, they won 17% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -8.5pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances2.6%
Library
28.2%
Battlefield
39.7%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
35 decks
-
2
Aragorn, King of Gondor
10 decks
-
3
Kyler, Sigardian Emissary
10 decks
-
4
Greymond, Avacyn's Stalwart
6 decks
-
5
Myrel, Shield of Argive
6 decks
-
6
Winota, Joiner of Forces
6 decks
-
7
Adeline, Resplendent Cathar
5 decks
-
8
General Kudro of Drannith
5 decks
-
9
Commissar Severina Raine
4 decks
-
10
Katilda, Dawnhart Prime
4 decks
Card text
Coppercoat Vanguard
Creature — Human Soldier
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
2 / 2
March of the Machine: The Aftermath (MAT)
·
Uncommon
·
Illustrated by Bruno Biazotto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.