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Copperline Gorge
Land
·
Phyrexia: All Will Be One (ONE)
1%
Decklist Inclusion
Times Brought
404
Decks Running
199
In Decks
1568
Decklist Inclusion
1%
Format
Card text
Copperline Gorge
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Yeong-Hao Han
Final zone distribution
110 instances5.5%
Library
62.7%
Battlefield
13.6%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
55 decks
-
2
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
11 decks
-
3
Kibo, Uktabi Prince
10 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
9 decks
-
5
Raph & Mikey, Troublemakers
8 decks
-
6
Wolverine, Best There Is
6 decks
-
7
Minsc & Boo, Timeless Heroes
4 decks
-
8
Roxanne, Starfall Savant
4 decks
-
9
Xenagos, God of Revels
4 decks
-
10
Animar, Soul of Elements
3 decks
The "good card" funnel
405 brought · 191 playersBrought to game
405
Ever drawn
100
Reached battlefield
74
Still on board at game end
69
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 22% of the time (n=69) , vs 25% when it never left the library (n=272).
When players drew this card but left it in hand, they won 25% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.1pp; 95% confidence interval -13.1pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
34%
T1
12%
T2
15%
T3
3%
T4
8%
T5
24%
T6-9
4%
T10+
Median
3.0
P25
1
· P75
6
· max
11
Cast same turn as drawn
66%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.