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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Card Preview
Cornered by Black Mages
0%
Decklist Inclusion
Times Brought
203
Decks Running
107
In Decks
628
Decklist Inclusion
0%
Format
Card text
Cornered by Black Mages
Sorcery
Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Final Fantasy (FIN)
·
Common
·
Illustrated by Smirtouille
Final zone distribution
58 instances6.9%
Library
3.4%
Battlefield
50.0%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
39 decks
-
2
Y'shtola, Night's Blessed
28 decks
-
3
Inalla, Archmage Ritualist
6 decks
-
4
Black Waltz No. 3
4 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
7
Ob Nixilis, Captive Kingpin
2 decks
-
8
The Destined Black Mage
2 decks
-
9
Witherbloom, the Balancer
2 decks
-
10
Caesar, Legion's Emperor
1 decks
The "good card" funnel
203 brought · 100 playersBrought to game
203
Ever drawn
52
Reached battlefield
30
Still on board at game end
2
≥ -5.4pp
Players who cast this card win 29% of the time (n=28) , vs 17% when it never left the library (n=122).
When players drew this card but left it in hand, they won 19% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.7pp; 95% confidence interval -5.4pp to +30.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
13%
T3
7%
T4
13%
T5
50%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
13%
(4 / 30 cast on T3)
Cast same turn as drawn
32%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.