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Coruscation Mage card art
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Coruscation Mage

{1} {R} · Creature — Otter Wizard · Bloomburrow (BLB)
1%
Decklist Inclusion
Times Brought
492
Decks Running
263
In Decks
1751
Decklist Inclusion
1%
Format
Card text
Coruscation Mage card

Coruscation Mage

{1} {R}
Creature — Otter Wizard
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2 / 2
Bloomburrow (BLB) · Uncommon · Illustrated by Gaboleps

Final zone distribution

148 instances
4.1%
Library
45.3%
Battlefield
29.1%
Graveyard
8.1%
Exile

The "good card" funnel

495 brought · 242 players
Brought to game
495
Ever drawn
136
Reached battlefield
112
Still on board at game end
67

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.6pp

Players who cast this card win 34% of the time (n=106) , vs 23% when it never left the library (n=302).

When players drew this card but left it in hand, they won 27% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.3pp; 95% confidence interval +0.6pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=112
3%
T1
13%
T2
7%
T3
16%
T4
15%
T5
40%
T6-9
6%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 15% (14 / 112 cast on T2) Cast same turn as drawn 43%
488 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.