Coruscation Mage
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Coruscation Mage
Final zone distribution
166 instancesCommanders that played this card
in tracked games-
1
Vivi Ornitier
60 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
53 decks
-
3
Ghyrson Starn, Kelermorph
32 decks
-
4
Alania, Divergent Storm
20 decks
-
5
Bria, Riptide Rogue
19 decks
-
6
Ob Nixilis, Captive Kingpin
14 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
14 decks
-
8
Iroh, Grand Lotus
11 decks
-
9
Judith, Carnage Connoisseur
11 decks
-
10
Feather, the Redeemed
10 decks
The "good card" funnel
806 brought · 376 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=96) , vs 26% when it never left the library (n=496).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -0.5pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.