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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes (MSH)
Card Preview
Cosmic Cube
1%
Decklist Inclusion
Times Brought
390
Decks Running
176
In Decks
723
Decklist Inclusion
1%
Format
Card text
Cosmic Cube
Artifact
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Justyna Dura
Final zone distribution
105 instances2.9%
Library
48.6%
Battlefield
14.3%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
23 decks
- 2 Ultron, Artificial Malevolence 14 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
13 decks
-
4
Thanos, the Mad Titan
12 decks
-
5
T'Challa, the Black Panther
8 decks
-
6
Captain America, Team Leader
7 decks
-
7
Bruce Banner // The Incredible Hulk
6 decks
-
8
Doctor Doom, King of Latveria
4 decks
-
9
Loki, the Deceiver
4 decks
-
10
Thor, God of Thunder
4 decks
The "good card" funnel
390 brought · 151 playersBrought to game
390
Ever drawn
97
Reached battlefield
62
Still on board at game end
51
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 22% of the time (n=59) , vs 23% when it never left the library (n=239).
When players drew this card but left it in hand, they won 29% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.5pp; 95% confidence interval -11.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
2%
T3
10%
T4
26%
T5
52%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
37%
(16 / 62 cast on T5)
Cast same turn as drawn
22%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.