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Cosmic Cube card art
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Cosmic Cube

{5} · Artifact · Marvel Super Heroes (MSH)
Times Brought
255
Decks Running
125
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cosmic Cube card

Cosmic Cube

{5}
Artifact
Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Justyna Dura

Final zone distribution

46 instances
2.2%
Library
45.7%
Battlefield
15.2%
Graveyard
2.2%
Exile

The "good card" funnel

255 brought · 113 players
Brought to game
255
Ever drawn
41
Reached battlefield
26
Still on board at game end
21

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 33% of the time (n=21) , vs 27% when it never left the library (n=162).

Observed gap +5.9pp; 95% confidence interval -5.1pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
4%
T1
0%
T2
8%
T3
12%
T4
19%
T5
42%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 42% (5 / 26 cast on T5) Cast same turn as drawn 26%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.