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Part of Edge of Eternities
·
Creature — Human Soldier
·
Edge of Eternities (EOE)
Live Play Data
Cosmogrand Zenith
1%
Live Inclusion
Times Brought
173
Decks Running
96
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=23
0%
T1
4%
T2
4%
T3
13%
T4
17%
T5
52%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
15
On curve
9%
(1 / 23 cast on T3)
Cast same turn as drawn
14%
The "good card" funnel
173 brought · 92 playersBrought to game
173
Ever drawn
36
Reached battlefield
23
Still on board at game end
12
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.3pp
Players who cast this card win 30% of the time (n=21) , vs 24% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -14.3pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances5.1%
Library
30.8%
Battlefield
35.9%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Lucy MacLean, Positively Armed
6 decks
-
2
Ms. Bumbleflower
6 decks
-
3
Delney, Streetwise Lookout
5 decks
-
4
Greymond, Avacyn's Stalwart
4 decks
-
5
Myrel, Shield of Argive
4 decks
-
6
Silverquill, the Disputant
4 decks
-
7
Arabella, Abandoned Doll
3 decks
-
8
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
-
9
MacCready, Lamplight Mayor
3 decks
-
10
Alisaie Leveilleur
2 decks
Card text
Cosmogrand Zenith
Creature — Human Soldier
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
2 / 4
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.