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Part of Edge of Eternities
·
Creature — Human Soldier
·
Edge of Eternities (EOE)
Live Play Data
Cosmogrand Zenith
1%
Live Inclusion
Times Brought
508
Decks Running
244
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=80
1%
T1
4%
T2
14%
T3
13%
T4
16%
T5
45%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
19%
(11 / 80 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
508 brought · 239 playersBrought to game
508
Ever drawn
116
Reached battlefield
80
Still on board at game end
47
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 37% of the time (n=70) , vs 26% when it never left the library (n=340).
When players drew this card but left it in hand, they won 37% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval -0.1pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances3.3%
Library
38.2%
Battlefield
28.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
13 decks
-
2
Myrel, Shield of Argive
11 decks
-
3
Bard, King of Dale
8 decks
-
4
Lucy MacLean, Positively Armed
8 decks
-
5
Silverquill, the Disputant
8 decks
-
6
Commander Mustard
6 decks
-
7
Éowyn, Shieldmaiden
6 decks
-
8
Caesar, Legion's Emperor
5 decks
-
9
Commissar Severina Raine
5 decks
-
10
Delney, Streetwise Lookout
5 decks
Card text
Cosmogrand Zenith
Creature — Human Soldier
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
2 / 4
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.