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Part of Edge of Eternities
·
Creature — Human Soldier
·
Edge of Eternities (EOE)
Live Play Data
Cosmogrand Zenith
1%
Live Inclusion
Times Brought
377
Decks Running
186
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=58
0%
T1
5%
T2
10%
T3
12%
T4
17%
T5
48%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
16%
(6 / 58 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
377 brought · 182 playersBrought to game
377
Ever drawn
85
Reached battlefield
58
Still on board at game end
37
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 40% of the time (n=51) , vs 26% when it never left the library (n=249).
When players drew this card but left it in hand, they won 45% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval +0.2pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances4.3%
Library
40.2%
Battlefield
26.1%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
10 decks
-
2
Myrel, Shield of Argive
9 decks
-
3
Lucy MacLean, Positively Armed
8 decks
-
4
Silverquill, the Disputant
7 decks
-
5
Bard, King of Dale
6 decks
-
6
Commander Mustard
5 decks
-
7
Delney, Streetwise Lookout
5 decks
-
8
Éowyn, Shieldmaiden
5 decks
-
9
Belladonna Took
4 decks
-
10
Commissar Severina Raine
4 decks
Card text
Cosmogrand Zenith
Creature — Human Soldier
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
2 / 4
Edge of Eternities (EOE)
·
Mythic
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Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.