collections_bookmark
Part of Edge of Eternities
·
Creature — Human Soldier
·
Edge of Eternities (EOE)
Live Play Data
Cosmogrand Zenith
1%
Live Inclusion
Times Brought
749
Decks Running
319
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=114
0%
T1
2%
T2
15%
T3
15%
T4
11%
T5
49%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
17%
(17 / 114 cast on T3)
Cast same turn as drawn
21%
The "good card" funnel
749 brought · 308 playersBrought to game
749
Ever drawn
176
Reached battlefield
114
Still on board at game end
66
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 39% of the time (n=102) , vs 25% when it never left the library (n=489).
When players drew this card but left it in hand, they won 30% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval +4.4pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instances3.7%
Library
34.9%
Battlefield
30.2%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Myrel, Shield of Argive
16 decks
-
2
Ms. Bumbleflower
14 decks
-
3
Bard, King of Dale
11 decks
-
4
The Queen of Dale
11 decks
-
5
Lucy MacLean, Positively Armed
8 decks
-
6
Silverquill, the Disputant
8 decks
-
7
Commander Mustard
7 decks
-
8
Éowyn, Shieldmaiden
7 decks
-
9
Kyler, Sigardian Emissary
7 decks
-
10
Arabella, Abandoned Doll
6 decks
Card text
Cosmogrand Zenith
Creature — Human Soldier
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
2 / 4
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.