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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Live Play Data
Cost of Brilliance
0%
Live Inclusion
Times Brought
154
Decks Running
66
Median Cast Turn
7.0
Drawn → Played
72%
Format
First-cast turn
n=26
0%
T1
4%
T2
12%
T3
4%
T4
15%
T5
54%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
15%
(3 / 26 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
154 brought · 60 playersBrought to game
154
Ever drawn
36
Reached battlefield
26
Still on board at game end
1
≥ -22.0pp
Players who cast this card win 13% of the time (n=23) , vs 21% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.0pp; 95% confidence interval -22.0pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
2.4%
Battlefield
73.2%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Silverquill, the Disputant
4 decks
-
2
Witherbloom, the Balancer
4 decks
-
3
Shilgengar, Sire of Famine
3 decks
-
4
The Great Goblin
3 decks
-
5
Y'shtola, Night's Blessed
3 decks
-
6
Abigale, Poet Laureate // Heroic Stanza
2 decks
-
7
Killian, Ink Duelist
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Mortarion, Daemon Primarch
2 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
Card text
Cost of Brilliance
Sorcery
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Darren Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.