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Part of Commander Masters
·
Enchantment Creature — Centaur
·
Commander Masters (CMM)
Card Preview
Courser of Kruphix
1%
Decklist Inclusion
Times Brought
325
Decks Running
164
In Decks
1265
Decklist Inclusion
1%
Format
Card text
Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
2 / 4
Commander Masters (CMM)
·
Rare
·
Illustrated by Eric Deschamps
Final zone distribution
109 instances1.8%
Library
33.0%
Battlefield
35.8%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
17 decks
-
2
Azusa, Lost but Seeking
10 decks
-
3
Aesi, Tyrant of Gyre Strait
9 decks
-
4
Anikthea, Hand of Erebos
6 decks
-
5
Loot, Exuberant Explorer
5 decks
-
6
Rendmaw, Creaking Nest
5 decks
-
7
Omnath, Locus of Creation
4 decks
-
8
Omnath, Locus of Rage
4 decks
-
9
Tifa Lockhart
4 decks
-
10
Toph, Earthbending Master
4 decks
The "good card" funnel
328 brought · 155 playersBrought to game
328
Ever drawn
97
Reached battlefield
64
Still on board at game end
36
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 26% of the time (n=60) , vs 23% when it never left the library (n=196).
When players drew this card but left it in hand, they won 36% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.3pp; 95% confidence interval -8.7pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
0%
T1
9%
T2
16%
T3
20%
T4
8%
T5
44%
T6-9
3%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
25%
(10 / 64 cast on T3)
Cast same turn as drawn
33%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.