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Cramped Vents // Access Maze card art
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Cramped Vents // Access Maze

{3} {B} {5} {B} {B} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror Commander (DSC)
Times Brought
92
Decks Running
52
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cramped Vents // Access Maze card

Cramped Vents

{3} {B}
Enchantment — Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Access Maze

{5} {B} {B}
Enchantment — Room
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Arthur Yuan

Final zone distribution

31 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

92 brought · 53 players
Brought to game
92
Ever drawn
28
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

First-cast turn

n=20
0%
T1
0%
T2
10%
T3
15%
T4
25%
T5
40%
T6-9
10%
T10+
Median 5.5 P25 5 · P75 8 · max 14
On curve 95% (0 / 20 cast on T11)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.