Cecil, Dark Knight // Cecil, Redeemed Paladin

Global Commander Stats
Win Rate 28%
64 Wins
159 Losses

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 223 recorded Playgroup games, winning 28% of them (64159) at an Elo of 1,447, ranking #3361 globally.

Wins average 8 turns, with 4 damage dealt and 0.61 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?

Cecil, Dark Knight // Cecil, Redeemed Paladin has a 28% win rate across 223 recorded Playgroup games (64 wins, 159 losses).

How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?

Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 8 turns. Total tracked play time: 3 days.

How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?

63 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 40 have played at least one recorded game.

Cecil, Dark Knight // Cecil, Redeemed Paladin Magic: The Gathering commander card art
Global Rank
3361
Wins By Turn (on avg.)
8
Elo rating
1447

Global Elo Trend

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Commander Popularity Trend

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Misc. Stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 1
Average kills per game 0.61
Average turn length 2 minutes
No. decks for this commander 63
No. decks with at least one game for this commander 40
No. games played with this commander 223
Total hours played 3 days

Top 5 Public Decks

Rank Elo User No. games Wins
1 1536 Cuyahoga89 (Kartensänger) 3 1
2 1506 SassyPants 5 2
3 1488 Stinky Fingers 1 0

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 48.78% of wins come via combat across tracked games with a recorded win condition.

Combat
48.78%
Commander Damage
17.07%
Non Combat Damage
17.07%
Alternative
9.76%
Combo
7.32%
Avg win turn 8.5 based on 64 wins with recorded turn counts

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 34.78% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
34.78% n=69
2
Seat 2
33.77% n=77
3
Seat 3
17.78% n=45
4
Seat 4
17.24% n=29
5
Seat 5
0.0% n=1
6
Seat 6
0.0% n=1

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 25.3% after 0 mulligans and 33.33% after 3 mulligans.

0
0 mulligans
25.3% n=83
1
1 mulligan
26.09% n=46
2
2 mulligans
18.75% n=16
3
3 mulligans
33.33% n=3

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.91/5 on average, across 151 self-reports.

3.91 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 71.9% of the time across 64 tracked wins.

71.9 \%

Best and worst matchups

Not enough head-to-head data yet for Cecil, Dark Knight // Cecil, Redeemed Paladin. Each opposing commander needs at least ten tracked games before it shows up here.