Summary
Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 280 recorded Playgroup games, winning 28% of them (81–199) at an Elo of 1,452, ranking #3841 globally.
Wins average 8 turns, with 4 damage dealt and 0.61 player kills per game on average.
Frequently Asked
What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?
How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?
How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?
Global Elo Trend
Commander Popularity Trend
Misc. Stats
Top 5 Public Decks
| Rank | Elo | User | No. games | Wins |
|---|---|---|---|---|
| 1 | 1537 | Cuyahoga89 (Kartensänger) | 3 | 1 |
| 2 | 1506 | SassyPants | 5 | 2 |
| 3 | 1488 | Stinky Fingers | 1 | 0 |
How does this commander win?
When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 48.0% of wins come via combat across tracked games with a recorded win condition.
Does seating order matter?
Cecil, Dark Knight // Cecil, Redeemed Paladin wins 34.52% of games from position 1 and 0.0% from position 5 across tracked games.
Do mulligans hurt this commander?
Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 24.56% after 0 mulligans and 50.0% after 3 mulligans.
How do players rate games with this commander?
Pilot rating
Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.89/5 on average, across 193 self-reports.
Opponent salt
When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 74.1% of the time across 81 tracked wins.
Best and worst matchups
Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.