Commander

Cecil, Dark Knight // Cecil, Redeemed Paladin

Global commander stats {W} {B} All Orzhov commanders
Win Rate 30%
94 Wins
219 Losses
Playtest a community deck
Overview

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 313 recorded Playgroup games, winning 30% of them (94219) at an Elo of 1,469, ranking #3911 globally.

Wins average 8 turns, with 4 damage dealt and 0.58 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?
Cecil, Dark Knight // Cecil, Redeemed Paladin has a 30% win rate across 313 recorded Playgroup games (94 wins, 219 losses).
How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?
Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 8 turns. Total tracked play time: 4 days.
How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?
102 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 57 have played at least one recorded game.
Global rank
3911
Wins by turn (avg.)
8
Elo rating
1469
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 2
Average kills per game 0.58
Average turn length 2 minutes
No. decks for this commander 102
No. decks with at least one game for this commander 57
No. games played with this commander 313
Total hours played 4 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1552 Power 9 7
2 1537 Cuyahoga89 (Kartensänger) 3 1
3 1527 Coreycontos99 1 1
4 1523 Dehabilate 1 1
5 1512 SnapCrackle 1 1
Outcomes

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 52.46% of wins come via combat across tracked games with a recorded win condition.

Combat
52.46%
Non Combat Damage
18.03%
Commander Damage
16.39%
Combo
6.56%
Alternative
6.56%
Avg win turn 8.3 based on 93 wins with recorded turn counts
Table position

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 33.33% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
33.33% n=87
2
Seat 2
33.01% n=103
3
Seat 3
17.54% n=57
4
Seat 4
17.65% n=34
5
Seat 5
0.0% n=2
6
Seat 6
0.0% n=1
Opening hands

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 27.2% after 0 mulligans and 60.0% after 3 mulligans.

0
0 mulligans
27.2% n=125
1
1 mulligan
32.35% n=68
2
2 mulligans
20.83% n=24
3
3 mulligans
60.0% n=5
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.86/5 on average, across 213 self-reports.

3.86 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 76.3% of the time across 93 tracked wins.

76.3 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Choco, Seeker of Paradise commander art
36.36%
Y'shtola, Night's Blessed commander art
30.0%
Cloud, Ex-SOLDIER commander art
18.18%
Cosmic Spider-Man commander art
10.0%

Top 5 worst matchups

Cosmic Spider-Man commander art
10.0%
Cloud, Ex-SOLDIER commander art
18.18%
Y'shtola, Night's Blessed commander art
30.0%
Choco, Seeker of Paradise commander art
36.36%