Cecil, Dark Knight // Cecil, Redeemed Paladin

Global Commander Stats
Win Rate 26%
55 Wins
149 Losses

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 204 recorded Playgroup games, winning 26% of them (55149) at an Elo of 1,419, ranking #3575 globally.

Wins average 8 turns, with 4 damage dealt and 0.61 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?

Cecil, Dark Knight // Cecil, Redeemed Paladin has a 26% win rate across 204 recorded Playgroup games (55 wins, 149 losses).

How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?

Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 8 turns. Total tracked play time: 2 days.

How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?

58 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 38 have played at least one recorded game.

Cecil, Dark Knight // Cecil, Redeemed Paladin Magic: The Gathering commander card art
Global Rank
3575
Wins By Turn (on avg.)
8
Elo rating
1419

Global Elo Trend

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Commander Popularity Trend

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Misc. Stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 2
Average kills per game 0.61
Average turn length 2 minutes
No. decks for this commander 58
No. decks with at least one game for this commander 38
No. games played with this commander 204
Total hours played 2 days

Top 5 Public Decks

Rank Elo User No. games Wins
1 1521 Cuyahoga89 (Kartensänger) 4 1
2 1506 SassyPants 5 2
3 1488 Stinky Fingers 1 0

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 47.37% of wins come via combat across tracked games with a recorded win condition.

Combat
47.37%
Non Combat Damage
18.42%
Commander Damage
15.79%
Alternative
10.53%
Combo
7.89%
Avg win turn 8.3 based on 55 wins with recorded turn counts

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 33.33% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
33.33% n=60
2
Seat 2
32.35% n=68
3
Seat 3
15.91% n=44
4
Seat 4
17.24% n=29
5
Seat 5
0.0% n=1
6
Seat 6
0.0% n=1

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 23.08% after 0 mulligans and 0.0% after 3 mulligans.

0
0 mulligans
23.08% n=78
1
1 mulligan
25.0% n=40
2
2 mulligans
13.33% n=15
3
3 mulligans
0.0% n=1

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.88/5 on average, across 145 self-reports.

3.88 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 78.2% of the time across 55 tracked wins.

78.2 \%

Best and worst matchups

Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Cosmic Spider-Man commander art
10.0%

Top 5 worst matchups

Cosmic Spider-Man commander art
10.0%