Cecil, Dark Knight // Cecil, Redeemed Paladin

Global Commander Stats {W} {B} All Orzhov commanders
Win Rate 28%
81 Wins
199 Losses
Playtest a community deck

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 280 recorded Playgroup games, winning 28% of them (81199) at an Elo of 1,452, ranking #3841 globally.

Wins average 8 turns, with 4 damage dealt and 0.61 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?
Cecil, Dark Knight // Cecil, Redeemed Paladin has a 28% win rate across 280 recorded Playgroup games (81 wins, 199 losses).
How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?
Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 8 turns. Total tracked play time: 4 days.
How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?
70 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 46 have played at least one recorded game.
Global Rank
3841
Wins By Turn (on avg.)
8
Elo rating
1452

Global Elo Trend

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Commander Popularity Trend

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Misc. Stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 2
Average kills per game 0.61
Average turn length 2 minutes
No. decks for this commander 70
No. decks with at least one game for this commander 46
No. games played with this commander 280
Total hours played 4 days

Top 5 Public Decks

Rank Elo User No. games Wins
1 1537 Cuyahoga89 (Kartensänger) 3 1
2 1506 SassyPants 5 2
3 1488 Stinky Fingers 1 0

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 48.0% of wins come via combat across tracked games with a recorded win condition.

Combat
48.0%
Non Combat Damage
20.0%
Commander Damage
18.0%
Alternative
8.0%
Combo
6.0%
Avg win turn 8.4 based on 81 wins with recorded turn counts

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 34.52% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
34.52% n=84
2
Seat 2
32.65% n=98
3
Seat 3
16.36% n=55
4
Seat 4
18.75% n=32
5
Seat 5
0.0% n=1
6
Seat 6
0.0% n=1

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 24.56% after 0 mulligans and 50.0% after 3 mulligans.

0
0 mulligans
24.56% n=114
1
1 mulligan
31.15% n=61
2
2 mulligans
22.22% n=18
3
3 mulligans
50.0% n=4

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.89/5 on average, across 193 self-reports.

3.89 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 74.1% of the time across 81 tracked wins.

74.1 \%

Best and worst matchups

Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups