Commander

Cecil, Dark Knight // Cecil, Redeemed Paladin

Global commander stats {W} {B} All Orzhov commanders
Win Rate 29%
103 Wins
239 Losses
Overview

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 344 recorded Playgroup games, winning 29% of them (103–239) at an Elo of 1,545, ranking #1192 globally.

Wins average 8 turns, with 4 damage dealt and 0.57 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?
Cecil, Dark Knight // Cecil, Redeemed Paladin has a 29% win rate across 344 recorded Playgroup games (103 wins, 239 losses).
How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?
Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 8 turns. Total tracked play time: 5 days.
How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?
106 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 63 have played at least one recorded game.
Global rank
1192
Wins by turn (avg.)
8
Elo rating
1545
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 2
Average kills per game 0.57
Average turn length 2 minutes
No. decks for this commander 106
No. decks with at least one game for this commander 63
No. games played with this commander 344
Total hours played 5 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1537 Cuyahoga89 (Kartensänger) 3 1
2 1534 Raemorse 3 3
3 1527 Coreycontos99 1 1
4 1523 Dehabilate 1 1
5 1512 SnapCrackle 1 1
Outcomes

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 52.24% of wins come via combat across tracked games with a recorded win condition.

Combat
52.24%
Non Combat Damage
17.91%
Commander Damage
16.42%
Alternative
7.46%
Combo
5.97%
Avg win turn 8.5 based on 103 wins with recorded turn counts
Measured

Staples that win games for Cecil, Dark Knight // Cecil, Redeemed Paladin

Cards that raise this deck's measured win rate the most, compared with Cecil, Dark Knight // Cecil, Redeemed Paladin decks that leave them out.

+5.0 pp
Top card: Orzhov Signet
# Card Lift
1
Orzhov Signet
Orzhov Signet 34 games · Signature build
+5.0 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 36.21% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
36.21% n=116
2
Seat 2
35.12% n=121
3
Seat 3
16.39% n=61
4
Seat 4
21.05% n=38
5
Seat 5
0.0% n=2
6
Seat 6
0.0% n=1
Opening hands

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 28.46% after 0 mulligans and 60.0% after 3 mulligans.

0
0 mulligans
28.46% n=130
1
1 mulligan
32.19% n=73
2
2 mulligans
20.83% n=24
3
3 mulligans
60.0% n=5
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.86/5 on average, across 238 self-reports.

3.86 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 26.2% of the time across 103 tracked wins.

26.2 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups