Cecil, Dark Knight // Cecil, Redeemed Paladin

Global Commander Stats {W} {B} All Orzhov commanders
Win Rate 29%
78 Wins
188 Losses

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 266 recorded Playgroup games, winning 29% of them (78188) at an Elo of 1,500, ranking #1907 globally.

Wins average 9 turns, with 4 damage dealt and 0.62 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?
Cecil, Dark Knight // Cecil, Redeemed Paladin has a 29% win rate across 266 recorded Playgroup games (78 wins, 188 losses).
How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?
Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 9 turns. Total tracked play time: 4 days.
How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?
70 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 44 have played at least one recorded game.
Global Rank
1907
Wins By Turn (on avg.)
9
Elo rating
1500

Global Elo Trend

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Commander Popularity Trend

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Misc. Stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 1
Average kills per game 0.62
Average turn length 2 minutes
No. decks for this commander 70
No. decks with at least one game for this commander 44
No. games played with this commander 266
Total hours played 4 days

Top 5 Public Decks

Rank Elo User No. games Wins
1 1537 Cuyahoga89 (Kartensänger) 3 1
2 1506 SassyPants 5 2
3 1488 Stinky Fingers 1 0

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 48.98% of wins come via combat across tracked games with a recorded win condition.

Combat
48.98%
Non Combat Damage
22.45%
Commander Damage
14.29%
Alternative
8.16%
Combo
6.12%
Avg win turn 8.6 based on 78 wins with recorded turn counts

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 36.59% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
36.59% n=82
2
Seat 2
33.68% n=95
3
Seat 3
16.98% n=53
4
Seat 4
18.75% n=32
5
Seat 5
0.0% n=1
6
Seat 6
0.0% n=1

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 25.71% after 0 mulligans and 50.0% after 3 mulligans.

0
0 mulligans
25.71% n=105
1
1 mulligan
30.36% n=56
2
2 mulligans
22.22% n=18
3
3 mulligans
50.0% n=4

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.88/5 on average, across 185 self-reports.

3.88 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 73.1% of the time across 78 tracked wins.

73.1 \%

Best and worst matchups

Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups