Cecil, Dark Knight // Cecil, Redeemed Paladin

Global Commander Stats
Win Rate 29%
69 Wins
168 Losses

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 237 recorded Playgroup games, winning 29% of them (69168) at an Elo of 1,470, ranking #3399 globally.

Wins average 9 turns, with 4 damage dealt and 0.62 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?

Cecil, Dark Knight // Cecil, Redeemed Paladin has a 29% win rate across 237 recorded Playgroup games (69 wins, 168 losses).

How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?

Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 9 turns. Total tracked play time: 3 days.

How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?

65 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 40 have played at least one recorded game.

Cecil, Dark Knight // Cecil, Redeemed Paladin Magic: The Gathering commander card art
Global Rank
3399
Wins By Turn (on avg.)
9
Elo rating
1470

Global Elo Trend

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Commander Popularity Trend

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Misc. Stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 1
Average kills per game 0.62
Average turn length 2 minutes
No. decks for this commander 65
No. decks with at least one game for this commander 40
No. games played with this commander 237
Total hours played 3 days

Top 5 Public Decks

Rank Elo User No. games Wins
1 1537 Cuyahoga89 (Kartensänger) 3 1
2 1506 SassyPants 5 2
3 1488 Stinky Fingers 1 0

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 50.0% of wins come via combat across tracked games with a recorded win condition.

Combat
50.0%
Non Combat Damage
18.18%
Commander Damage
15.91%
Alternative
9.09%
Combo
6.82%
Avg win turn 8.5 based on 68 wins with recorded turn counts

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 35.53% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
35.53% n=76
2
Seat 2
33.75% n=80
3
Seat 3
17.02% n=47
4
Seat 4
17.24% n=29
5
Seat 5
0.0% n=1
6
Seat 6
0.0% n=1

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 26.37% after 0 mulligans and 33.33% after 3 mulligans.

0
0 mulligans
26.37% n=91
1
1 mulligan
25.0% n=48
2
2 mulligans
18.75% n=16
3
3 mulligans
33.33% n=3

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.93/5 on average, across 161 self-reports.

3.93 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 72.1% of the time across 68 tracked wins.

72.1 \%

Best and worst matchups

Not enough head-to-head data yet for Cecil, Dark Knight // Cecil, Redeemed Paladin. Each opposing commander needs at least ten tracked games before it shows up here.