Card Preview
Crash Through
Times Brought
244
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Foundations (FDN)
·
Common
·
Illustrated by Izzy
Final zone distribution
55 instances9.1%
Battlefield
47.3%
Graveyard
5.5%
Exile
38.2%
Hand
Commanders that played this card
in tracked games-
1
Vivi Ornitier
15 decks
-
2
Sokka, Tenacious Tactician
7 decks
-
3
Urabrask // The Great Work
6 decks
-
4
Krark, the Thumbless
5 decks
-
5
Veyran, Voice of Duality
5 decks
-
6
Bria, Riptide Rogue
4 decks
-
7
Elsha, Threefold Master
4 decks
-
8
Kratos, God of War
4 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
10
Narset, Enlightened Exile
4 decks
The "good card" funnel
244 brought · 132 playersBrought to game
244
Ever drawn
53
Reached battlefield
30
Still on board at game end
5
≥ -5.7pp
Players who cast this card win 31% of the time (n=24) , vs 26% when it never left the library (n=141).
When players drew this card but left it in hand, they won 29% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -5.7pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
10%
T3
20%
T4
10%
T5
60%
T6-9
0%
T10+
Median
6.0
P25
4
· P75
7
· max
9
On curve
0%
(0 / 30 cast on T1)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.