collections_bookmark Part of Fallout
Crimson Caravaneer card art
Live Play Data

Crimson Caravaneer

{2} {R} · Creature — Human Scout · Fallout (PIP)
0%
Live Inclusion
Times Brought
128
Decks Running
76
Median Cast Turn
4.0
Drawn → Played
79%
Format

First-cast turn

n=26
0%
T1
4%
T2
23%
T3
27%
T4
12%
T5
31%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 7 · max 10
On curve 27% (6 / 26 cast on T3) Cast same turn as drawn 13%

The "good card" funnel

128 brought · 72 players
Brought to game
128
Ever drawn
33
Reached battlefield
26
Still on board at game end
9

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.8pp

Players who cast this card win 15% of the time (n=25) , vs 21% when it never left the library (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.2pp; 95% confidence interval -20.8pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

41 instances
22.0%
Battlefield
46.3%
Graveyard
14.6%
Exile
17.1%
Hand

Commanders that played this card

in tracked games
Card text
Crimson Caravaneer card

Crimson Caravaneer

{2} {R}
Creature — Human Scout
Double strike, trample Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
1 / 2
Fallout (PIP) · Uncommon · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.