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Crimson Caravaneer card art
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Crimson Caravaneer

{2} {R} · Creature — Human Scout · Fallout (PIP)
0%
Decklist Inclusion
Times Brought
98
Decks Running
57
In Decks
307
Decklist Inclusion
0%
Format
Card text
Crimson Caravaneer card

Crimson Caravaneer

{2} {R}
Creature — Human Scout
Double strike, trample Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
1 / 2
Fallout (PIP) · Uncommon · Illustrated by Nicholas Gregory

Final zone distribution

33 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

98 brought · 54 players
Brought to game
98
Ever drawn
26
Reached battlefield
22
Still on board at game end
9

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.7pp

Players who cast this card win 18% of the time (n=21) , vs 21% when it never left the library (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.6pp; 95% confidence interval -20.7pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
5%
T2
23%
T3
27%
T4
14%
T5
27%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 6 · max 10
On curve 27% (5 / 22 cast on T3) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.