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Part of The Lost Caverns of Ixalan
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#2 in Orzhov Commander Staples
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Creature — Vampire
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Cruel Celebrant
Times Brought
437
Decks Running
229
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cruel Celebrant
Creature — Vampire
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Bastien L. Deharme
Final zone distribution
93 instances45.2%
Battlefield
32.3%
Graveyard
3.2%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
70 decks
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2
Clavileño, First of the Blessed
25 decks
-
3
Teysa Karlov
22 decks
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4
Athreos, God of Passage
13 decks
-
5
Elas il-Kor, Sadistic Pilgrim
8 decks
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6
Caesar, Legion's Emperor
7 decks
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7
Silverquill, the Disputant
6 decks
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8
Astarion, the Decadent
5 decks
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9
Ghave, Guru of Spores
4 decks
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10
Nethroi, Apex of Death
4 decks
The "good card" funnel
437 brought · 215 playersBrought to game
437
Ever drawn
87
Reached battlefield
71
Still on board at game end
42
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 33% of the time (n=60) , vs 25% when it never left the library (n=250).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +1.7pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=71
6%
T1
21%
T2
14%
T3
15%
T4
13%
T5
30%
T6-9
1%
T10+
Median
4
P25
2
· P75
6
· max
13
On curve
27%
(15 / 71 cast on T2)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.