collections_bookmark Part of The Lost Caverns of Ixalan auto_awesome #8 in Orzhov Commander Staples
Cruel Celebrant card art
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Cruel Celebrant

{W} {B} · Creature — Vampire · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
1277
Decks Running
566
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cruel Celebrant card

Cruel Celebrant

{W} {B}
Creature — Vampire
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 / 2
The Lost Caverns of Ixalan Commander (LCC) · Uncommon · Illustrated by Bastien L. Deharme

Final zone distribution

273 instances
1.1%
Library
45.1%
Battlefield
30.8%
Graveyard
4.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1277 brought · 514 players
Brought to game
1277
Ever drawn
259
Reached battlefield
206
Still on board at game end
123

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 32% of the time (n=162) , vs 23% when it never left the library (n=698).

When players drew this card but left it in hand, they won 23% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval +4.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=206
1%
T1
18%
T2
15%
T3
11%
T4
16%
T5
34%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 7 · max 17
On curve 19% (38 / 206 cast on T2) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.