collections_bookmark Part of Bloomburrow
Crumb and Get It card art
Live Play Data

Crumb and Get It

{W} · Instant · Bloomburrow (BLB)
0%
Live Inclusion
Times Brought
176
Decks Running
85
Median Cast Turn
7.0
Drawn → Played
53%
Format

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
5%
T4
10%
T5
55%
T6-9
30%
T10+
Median 7.0 P25 6 · P75 10 · max 12
On curve 0% (0 / 20 cast on T1)

The "good card" funnel

176 brought · 79 players
Brought to game
176
Ever drawn
38
Reached battlefield
20
Still on board at game end
4
≥ -21.5pp

Players who cast this card win 14% of the time (n=18) , vs 19% when it never left the library (n=118).

When players drew this card but left it in hand, they won 27% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.2pp; 95% confidence interval -21.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
2.4%
Library
9.5%
Battlefield
40.5%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Crumb and Get It card

Crumb and Get It

{W}
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Bloomburrow (BLB) · Common · Illustrated by Justyna Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.