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Part of Fallout
·
Instant
·
Neon Dynasty Commander (NEC)
Live Play Data
Crush Contraband
1%
Live Inclusion
Times Brought
224
Decks Running
123
Median Cast Turn
8
Drawn → Played
56%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
6%
T4
10%
T5
45%
T6-9
39%
T10+
Median
8
P25
6
· P75
11
· max
15
On curve
6%
(2 / 31 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
224 brought · 117 playersBrought to game
224
Ever drawn
55
Reached battlefield
31
Still on board at game end
1
≥ -11.3pp
Players who cast this card win 21% of the time (n=30) , vs 18% when it never left the library (n=142).
When players drew this card but left it in hand, they won 40% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -11.3pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances3.4%
Library
1.7%
Battlefield
59.3%
Graveyard
35.6%
Hand
Commanders that played this card
in tracked games-
1
Dr. Madison Li
20 decks
-
2
Isperia, Supreme Judge
19 decks
-
3
Shorikai, Genesis Engine
16 decks
-
4
Kangee, Sky Warden
7 decks
-
5
Liberty Prime, Recharged
7 decks
-
6
Millicent, Restless Revenant
4 decks
-
7
Kastral, the Windcrested
3 decks
-
8
Kotori, Pilot Prodigy
3 decks
-
9
Obuun, Mul Daya Ancestor
3 decks
-
10
Darien, King of Kjeldor
2 decks
Card text
Crush Contraband
Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Neon Dynasty Commander (NEC)
·
Uncommon
·
Illustrated by Jason A. Engle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.