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Part of Fallout
·
Instant
·
Neon Dynasty Commander (NEC)
Card Preview
Crush Contraband
Times Brought
205
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Crush Contraband
Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Neon Dynasty Commander (NEC)
·
Uncommon
·
Illustrated by Jason A. Engle
Final zone distribution
55 instances1.8%
Library
1.8%
Battlefield
61.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
20 decks
-
2
Isperia, Supreme Judge
15 decks
-
3
Shorikai, Genesis Engine
11 decks
-
4
Millicent, Restless Revenant
8 decks
-
5
Kangee, Sky Warden
5 decks
-
6
Kotori, Pilot Prodigy
5 decks
-
7
Obuun, Mul Daya Ancestor
4 decks
-
8
Liberty Prime, Recharged
3 decks
-
9
Giada, Font of Hope
2 decks
-
10
Hinata, Dawn-Crowned
2 decks
The "good card" funnel
205 brought · 109 playersBrought to game
205
Ever drawn
52
Reached battlefield
34
Still on board at game end
1
≥ -11.9pp
Players who cast this card win 20% of the time (n=27) , vs 22% when it never left the library (n=118).
When players drew this card but left it in hand, they won 28% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -11.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
3%
T2
3%
T3
3%
T4
12%
T5
59%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
9%
(1 / 34 cast on T4)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.