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Crush Contraband card art
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Crush Contraband

{3} {W} · Instant · Neon Dynasty Commander (NEC)
Times Brought
205
Decks Running
112
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Crush Contraband card

Crush Contraband

{3} {W}
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
Neon Dynasty Commander (NEC) · Uncommon · Illustrated by Jason A. Engle

Final zone distribution

55 instances
1.8%
Library
1.8%
Battlefield
61.8%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

205 brought · 109 players
Brought to game
205
Ever drawn
52
Reached battlefield
34
Still on board at game end
1
≥ -11.9pp

Players who cast this card win 20% of the time (n=27) , vs 22% when it never left the library (n=118).

When players drew this card but left it in hand, they won 28% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.5pp; 95% confidence interval -11.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
3%
T2
3%
T3
3%
T4
12%
T5
59%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 16
On curve 9% (1 / 34 cast on T4) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.