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Crush Contraband card art
Card Preview

Crush Contraband

{3} {W} · Instant · Neon Dynasty Commander (NEC)
Times Brought
109
Decks Running
68
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Crush Contraband card

Crush Contraband

{3} {W}
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
Neon Dynasty Commander (NEC) · Uncommon · Illustrated by Jason A. Engle

Final zone distribution

33 instances
3.0%
Library
3.0%
Battlefield
63.6%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

109 brought · 65 players
Brought to game
109
Ever drawn
31
Reached battlefield
22
Still on board at game end
1

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
5%
T4
18%
T5
55%
T6-9
18%
T10+
Median 6.0 P25 5 · P75 9 · max 14
On curve 9% (1 / 22 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.