Crypt Ghast
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
99 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
21 decks
-
2
Sheoldred, the Apocalypse
13 decks
-
3
K'rrik, Son of Yawgmoth
8 decks
-
4
Maha, Its Feathers Night
8 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
8 decks
-
6
Marrow-Gnawer
7 decks
-
7
Phage the Untouchable
5 decks
-
8
Liliana, Heretical Healer // Liliana, Defiant Necromancer
4 decks
-
9
Moseo, Vein's New Dean
4 decks
-
10
Syr Konrad, the Grim
4 decks
The "good card" funnel
409 brought · 189 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=54) , vs 22% when it never left the library (n=240).
When players drew this card but left it in hand, they won 19% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval +1.1pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64Full analysis unlocks as more games are tracked. Stats refresh nightly.