Crypt Ghast
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Crypt Ghast
Final zone distribution
316 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
58 decks
-
2
Sheoldred, the Apocalypse
51 decks
-
3
K'rrik, Son of Yawgmoth
31 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
22 decks
-
5
Marrow-Gnawer
20 decks
-
6
Ardyn, the Usurper
13 decks
-
7
Ghoulcaller Gisa
13 decks
-
8
Phage the Untouchable
13 decks
-
9
Avacyn, Angel of Horror
12 decks
-
10
Niv-Mizzet, Ghost Counsel
12 decks
The "good card" funnel
1333 brought · 576 playersOnce cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=161) , vs 24% when it never left the library (n=742).
When players drew this card but left it in hand, they won 29% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval +0.4pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.