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Crypt Ghast card art
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Crypt Ghast

{3} {B} · Creature — Spirit · Ravnica Remastered (RVR)
Times Brought
1333
Decks Running
666
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Crypt Ghast card

Crypt Ghast

{3} {B}
Creature — Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
2 / 2
Ravnica Remastered (RVR) · Rare · Illustrated by Chris Rahn

Final zone distribution

316 instances
1.6%
Library
41.8%
Battlefield
27.2%
Graveyard
10.4%
Exile

The "good card" funnel

1333 brought · 576 players
Brought to game
1333
Ever drawn
276
Reached battlefield
206
Still on board at game end
132

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 29% of the time (n=161) , vs 24% when it never left the library (n=742).

When players drew this card but left it in hand, they won 29% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval +0.4pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=206
1%
T1
4%
T2
14%
T3
18%
T4
15%
T5
36%
T6-9
11%
T10+
Median 5.0 P25 4 · P75 7 · max 15
On curve 38% (38 / 206 cast on T4) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.