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Part of Tales of Middle-earth
·
Instant
·
Dragon's Maze (DGM)
Live Play Data
Crypt Incursion
1%
Live Inclusion
Times Brought
164
Decks Running
78
Median Cast Turn
8.0
Drawn → Played
50%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
70%
T6-9
30%
T10+
Median
8.0
P25
7
· P75
11
· max
14
On curve
0%
(0 / 20 cast on T3)
The "good card" funnel
164 brought · 77 playersBrought to game
164
Ever drawn
40
Reached battlefield
20
Still on board at game end
2
≥ -10.0pp
Players who cast this card win 28% of the time (n=19) , vs 17% when it never left the library (n=103).
When players drew this card but left it in hand, they won 9% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -10.0pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances5.0%
Battlefield
52.5%
Graveyard
5.0%
Exile
37.5%
Hand
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
30 decks
-
2
Sam, Loyal Attendant
8 decks
-
3
Umbris, Fear Manifest
6 decks
-
4
Vito, Thorn of the Dusk Rose
4 decks
-
5
Bilbo, Birthday Celebrant
3 decks
-
6
Gollum, Obsessed Stalker
3 decks
-
7
Oloro, Ageless Ascetic
3 decks
-
8
Phenax, God of Deception
3 decks
-
9
Sauron, Lord of the Rings
3 decks
-
10
Captain N'ghathrod
2 decks
Card text
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Dragon's Maze (DGM)
·
Common
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.