Cryptolith Rite
40% of games where Cryptolith Rite resolved ended in a win for the caster, +11.8 percentage points above the win rate in games where it stayed in the library, across 151 observed casts.
Cryptolith Rite turns every creature into a mana dork, and the Playgroup Live numbers reflect exactly the kind of engine-piece profile you'd expect: it lands early, sticks to the battlefield, and correlates meaningfully with winning.
Across 864 tracked multiplayer Commander games, decks running Cryptolith Rite won 40% of games when it resolved, compared to 29% when it stayed buried in the library. That +11.8 percentage-point gap is an early signal that the card is doing real work, not just riding the coattails of strong decks. Both sample sizes are large enough to treat this as directional: 151 cast observations versus 603 library observations.
The card sits in 438 of the 9662 tracked decks, an inclusion rate of 5%. That figure reflects a card with a clear home: creature-heavy, token-generating, or wide-board strategies where tapping a crowd of bodies for rainbow mana is genuinely backbreaking. The commander distribution confirms this: token producers and wide-board commanders dominate the top slots.
- 5% of tracked Commander decks include Cryptolith Rite
- 40% win rate when Cryptolith Rite resolves
- 72% of drawn copies reach the battlefield
- T5 median first-cast turn
- 82% battlefield stickiness once cast
- +11.8pp win-rate lift over games where it stayed in the library
First-cast turn
n=157The "good card" funnel
900 brought · 379 playersOf 900 copies brought to games, 217 were drawn, 157 of those were cast, and 82% stayed on the battlefield through end of game.
Players who cast this card win 40% of the time (n=151) , vs 29% when it never left the library (n=603).
When players drew this card but left it in hand, they won 44% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval +3.8pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instancesMost Cryptolith Rites tracked end on the battlefield, which is unusual for a singleton enchantment and reflects both high stickiness and the tendency of creature-heavy decks to close out games quickly once this engine is running.
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
45 decks
-
2
Witherbloom, the Balancer
22 decks
-
3
Xyris, the Writhing Storm
20 decks
-
4
Rin and Seri, Inseparable
18 decks
-
5
The Astonishing Ant-Man
13 decks
-
6
Baylen, the Haymaker
12 decks
-
7
Olag and Miau, New Friends
9 decks
-
8
Urtet, Remnant of Memnarch
9 decks
-
9
Chatterfang, Squirrel General
8 decks
-
10
Avatar Aang // Aang, Master of Elements
7 decks
The commander list skews heavily toward token and wide-board strategies, with 379 unique players contributing data and the single heaviest contributor accounting for just 24% of all instances, suggesting the spread is genuine.