Live Play Data
Cryptolith Rite
5%
Live Inclusion
Times Brought
1810
Decks Running
807
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=313
8%
T1
18%
T2
12%
T3
12%
T4
18%
T5
25%
T6-9
8%
T10+
Median
5
P25
2
· P75
6
· max
13
On curve
26%
(56 / 313 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
1810 brought · 690 playersBrought to game
1810
Ever drawn
431
Reached battlefield
313
Still on board at game end
257
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 40% of the time (n=286) , vs 27% when it never left the library (n=1184).
When players drew this card but left it in hand, they won 48% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +6.9pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
471 instances3.6%
Library
54.6%
Battlefield
18.5%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
71 decks
-
2
Witherbloom, the Balancer
37 decks
-
3
Rin and Seri, Inseparable
33 decks
-
4
Xyris, the Writhing Storm
31 decks
-
5
Urtet, Remnant of Memnarch
28 decks
-
6
Olag and Miau, New Friends
24 decks
-
7
Kinnan, Bonder Prodigy
19 decks
-
8
The Astonishing Ant-Man
19 decks
-
9
Chatterfang, Squirrel General
17 decks
-
10
Baylen, the Haymaker
14 decks
Card text
Cryptolith Rite
Enchantment
Creatures you control have "
: Add one mana of any color."
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.