Cryptolith Rite card art
Live Play Data

Cryptolith Rite

{1} {G} · Enchantment · Innistrad Remastered (INR)
5%
Live Inclusion
Times Brought
900
Decks Running
438
Median Cast Turn
5
Drawn → Played
72%
Format

40% of games where Cryptolith Rite resolved ended in a win for the caster, +11.8 percentage points above the win rate in games where it stayed in the library, across 151 observed casts.

Cryptolith Rite turns every creature into a mana dork, and the Playgroup Live numbers reflect exactly the kind of engine-piece profile you'd expect: it lands early, sticks to the battlefield, and correlates meaningfully with winning.

Across 864 tracked multiplayer Commander games, decks running Cryptolith Rite won 40% of games when it resolved, compared to 29% when it stayed buried in the library. That +11.8 percentage-point gap is an early signal that the card is doing real work, not just riding the coattails of strong decks. Both sample sizes are large enough to treat this as directional: 151 cast observations versus 603 library observations.

The card sits in 438 of the 9662 tracked decks, an inclusion rate of 5%. That figure reflects a card with a clear home: creature-heavy, token-generating, or wide-board strategies where tapping a crowd of bodies for rainbow mana is genuinely backbreaking. The commander distribution confirms this: token producers and wide-board commanders dominate the top slots.

At a glance
  • 5% of tracked Commander decks include Cryptolith Rite
  • 40% win rate when Cryptolith Rite resolves
  • 72% of drawn copies reach the battlefield
  • T5 median first-cast turn
  • 82% battlefield stickiness once cast
  • +11.8pp win-rate lift over games where it stayed in the library

First-cast turn

n=157
7%
T1
17%
T2
14%
T3
12%
T4
20%
T5
20%
T6-9
10%
T10+
Median 5 P25 3 · P75 6 · max 13
On curve 24% (26 / 157 cast on T2) Cast same turn as drawn 45%

The "good card" funnel

900 brought · 379 players
Brought to game
900
Ever drawn
217
Reached battlefield
157
Still on board at game end
129
72%

Of 900 copies brought to games, 217 were drawn, 157 of those were cast, and 82% stayed on the battlefield through end of game.

≥ +3.8pp

Players who cast this card win 40% of the time (n=151) , vs 29% when it never left the library (n=603).

When players drew this card but left it in hand, they won 44% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.8pp; 95% confidence interval +3.8pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

236 instances
3.0%
Library
54.7%
Battlefield
16.9%
Graveyard
3.8%
Exile

Most Cryptolith Rites tracked end on the battlefield, which is unusual for a singleton enchantment and reflects both high stickiness and the tendency of creature-heavy decks to close out games quickly once this engine is running.

Commanders that played this card

in tracked games

The commander list skews heavily toward token and wide-board strategies, with 379 unique players contributing data and the single heaviest contributor accounting for just 24% of all instances, suggesting the spread is genuine.

Card text
Cryptolith Rite card

Cryptolith Rite

{1} {G}
Enchantment
Creatures you control have "{T}: Add one mana of any color."
Innistrad Remastered (INR) · Rare · Illustrated by Zack Stella

Frequently Asked

How often is Cryptolith Rite drawn in a Commander game?
In 864 tracked multiplayer games where Cryptolith Rite was in the deck, it was drawn 24% of the time. That is consistent with a singleton in a 100-card deck. Of those 217 drawn copies, 72% were cast before the game ended. The remainder were most likely drawn late in games that concluded before the player could act.
What turn does Cryptolith Rite usually get cast?
Median first-cast turn is 5. The distribution peaks at turn 2, which is exactly on curve for a 2-mana enchantment. Most casts fall between turns 2 and 7 (p25-p75 range). The 24% on-curve rate means most players who cast it are doing so later than turn 2, consistent with it being drawn mid-game rather than held in hand by choice. The same-turn cast rate is 45%, so players typically hold it for a turn or two before playing it.
Does casting Cryptolith Rite actually improve your odds of winning?
The data shows a +11.8 percentage-point win-rate lift when the card resolves versus when it stays in the library. That is based on 151 cast games and 603 library games. The lift is large enough to treat as a meaningful early signal, though Playgroup Live's dataset is not large enough to call it statistically definitive. Direction is consistent: resolve this card, win more often.
How sticky is Cryptolith Rite once it hits the battlefield?
82% of resolved copies stay on the battlefield through end of game. Enchantments are naturally resilient in Commander since most decks do not prioritize dedicated enchantment removal, and a non-threatening mana engine rarely draws targeted hate. Once Cryptolith Rite resolves, it almost always does its job for the rest of the game.
Which commanders run Cryptolith Rite most?
The top slot by raw deck count is The Unbeatable Squirrel Girl, a mono-green token generator that makes Cryptolith Rite a near-automatic include. Witherbloom, the Balancer and Xyris, the Writhing Storm follow. The common thread is commanders that produce creature tokens at scale. Cryptolith Rite converts token floods into mana floods, so any commander that reliably creates a wide board is a natural home.
Is Cryptolith Rite legal in Commander?
Yes. Cryptolith Rite is legal in Commander, Duel Commander, Oathbreaker, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. The card is a rare printed in Innistrad Remastered among other sets, so copies are widely available.