Cryptolith Rite
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
110 instancesCommanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
38 decks
-
2
Rin and Seri, Inseparable
17 decks
-
3
Chatterfang, Squirrel General
10 decks
-
4
Shroofus Sproutsire
8 decks
-
5
The Astonishing Ant-Man
8 decks
-
6
Urtet, Remnant of Memnarch
8 decks
-
7
Xyris, the Writhing Storm
8 decks
-
8
Witherbloom, the Balancer
7 decks
-
9
Olag and Miau, New Friends
6 decks
-
10
Baylen, the Haymaker
5 decks
The "good card" funnel
468 brought · 223 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=60) , vs 24% when it never left the library (n=290).
When players drew this card but left it in hand, they won 30% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.6pp; 95% confidence interval -0.2pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67Full analysis unlocks as more games are tracked. Stats refresh nightly.