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Part of Streets of New Capenna
·
Artifact Creature — Giant
·
New Capenna Commander (NCC)
Live Play Data
Crystalline Giant
0%
Live Inclusion
Times Brought
231
Decks Running
110
Median Cast Turn
6.0
Drawn → Played
90%
Format
First-cast turn
n=46
0%
T1
13%
T2
17%
T3
11%
T4
7%
T5
48%
T6-9
4%
T10+
Median
6.0
P25
3
· P75
6
· max
11
On curve
30%
(8 / 46 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
231 brought · 102 playersBrought to game
231
Ever drawn
51
Reached battlefield
46
Still on board at game end
13
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 18% of the time (n=42) , vs 16% when it never left the library (n=158).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -10.7pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances7.3%
Library
23.6%
Battlefield
50.9%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
20 decks
-
2
Odric, Lunarch Marshal
11 decks
-
3
Perrie, the Pulverizer
11 decks
-
4
Me, the Immortal
6 decks
-
5
Otrimi, the Ever-Playful
4 decks
-
6
Storvald, Frost Giant Jarl
4 decks
-
7
Illuna, Apex of Wishes
3 decks
-
8
Ramos, Dragon Engine
3 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Brokkos, Apex of Forever
2 decks
Card text
Crystalline Giant
Artifact Creature — Giant
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
3 / 3
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.