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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Crystalline Sliver
2%
Live Inclusion
Times Brought
666
Decks Running
296
Median Cast Turn
6
Drawn → Played
84%
Format
First-cast turn
n=161
1%
T1
8%
T2
6%
T3
12%
T4
16%
T5
36%
T6-9
20%
T10+
Median
6
P25
4
· P75
9
· max
14
On curve
9%
(13 / 161 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
666 brought · 277 playersBrought to game
666
Ever drawn
191
Reached battlefield
161
Still on board at game end
112
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 31% of the time (n=144) , vs 23% when it never left the library (n=388).
When players drew this card but left it in hand, they won 20% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -0.1pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
207 instances2.4%
Library
54.1%
Battlefield
23.2%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
140 decks
-
2
Sliver Overlord
64 decks
-
3
Sliver Gravemother
24 decks
-
4
Sliver Hivelord
22 decks
-
5
Morophon, the Boundless
21 decks
-
6
Sliver Queen
7 decks
-
7
Rukarumel, Biologist
6 decks
-
8
Sliver Legion
5 decks
-
9
Slivdrazi Monstrosity
4 decks
-
10
Nephilim Epochal
2 decks
Card text
Crystalline Sliver
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Allen Williams
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.