Cultivate
Cultivate sits in 39% of tracked Commander decks and reaches the battlefield in 70% of instances where it was drawn, with a median first-cast turn of 4.0.
Cultivate is one of green's most-played ramp spells in Commander, and Playgroup Live's tracked games confirm the reputation. 39% of the 2180 decks in the dataset run it, making it a near-default slot in any green shell.
The practical picture: Cultivate is drawn in 24% of games where it is in the deck. Of those drawn copies, 70% are cast before the game ends. Median first cast lands on turn 4.0, right on its 3-mana curve, and the distribution clusters heavily in turns 3 through 5. Because it resolves to the graveyard, there is nothing to stick on the battlefield, but the two land cards it fetches do the staying power for it.
Commander's baseline win rate in a four-player pod is 25%. Cast copies show a win rate of 26% in this dataset, a directional lift over games where Cultivate sat in the library, though the sample should be read carefully given the dataset's current size. The card's broad appeal spans green commanders of every archetype, from two-color midrange to five-color goodstuff.
- 39% of tracked Commander decks include Cultivate
- 24% draw rate across games where it was in the deck
- 70% of drawn copies were cast before the game ended
- T4.0 median first-cast turn, matching its 3-mana cost
- 593 distinct players have brought Cultivate to a tracked game, spread evenly across the dataset
First-cast turn
n=264The "good card" funnel
1581 brought · 593 playersOf 1581 Cultivates brought to games, 376 were drawn and 264 of those were cast, a draw-to-play rate of 70% that reflects how consistently players fire it when they find it.
Players who cast this card win 26% of the time (n=263) , vs 23% when it never left the library (n=1107).
When players drew this card but left it in hand, they won 25% (n=110) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -2.2pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
409 instancesCultivate is a sorcery, so nearly every resolved copy ends in the graveyard. The handful landing elsewhere reflects exiled cards or copies countered before resolution, not permanent battlefield presence.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
35 decks
-
2
Ashling, the Limitless
23 decks
-
3
Ms. Bumbleflower
22 decks
-
4
Cloud, Ex-SOLDIER
21 decks
-
5
Pantlaza, Sun-Favored
21 decks
-
6
Hearthhull, the Worldseed
15 decks
-
7
The Wise Mothman
14 decks
-
8
Aesi, Tyrant of Gyre Strait
12 decks
-
9
The Ur-Dragon
12 decks
-
10
Bello, Bard of the Brambles
11 decks
Dina, Essence Brewer leads the list by a wide margin in raw deck count, but the commander spread is genuinely broad, spanning two-color midrange all the way to five-color goodstuff builds that need reliable basic land fixing.