Cultivate
Cultivate sits in 40% of tracked Commander decks on Playgroup Live, drawn 24% of the time and cast in 70% of those instances, with a median first-cast turn of 4.
Cultivate shows up in 40% of the 3903 tracked Commander decks on Playgroup Live. That makes it one of the most-included green spells in the dataset, appearing in 1580 distinct decklists.
The draw-to-play rate of 70% reflects how often a drawn copy reaches resolution before the game ends. Players hold it a median of one turn before casting, and the mode first-cast turn is 3, meaning many players snap it off immediately when they have the mana. The on-curve rate of 41% is lower than that suggests, but that mostly reflects copies drawn after the critical early turns rather than players choosing to sit on the card. Being a 3-mana sorcery, a copy drawn on turn 6 is already behind curve by definition.
The data is well-spread: 1021 distinct players have brought Cultivate to tracked games, and the single heaviest contributor accounts for just 2% of all instances. That breadth gives the numbers a solid foundation across a wide range of playgroups and commanders.
- 40% of tracked Commander decks include Cultivate
- 24% draw rate per game, consistent with a singleton in a 100-card deck
- 70% of drawn Cultivates are cast before the game ends
- T4 median first-cast turn, with mode on turn 3
- 41% on-curve cast rate for this 3-mana spell
- 1021 distinct players have brought Cultivate to a tracked game
First-cast turn
n=525The "good card" funnel
3093 brought · 1021 playersOf 3093 Cultivates brought to games, 753 were drawn and 525 of those were cast, a chain that reflects both healthy demand for the card and the natural attrition of a 100-card singleton deck.
Players who cast this card win 26% of the time (n=510) , vs 23% when it never left the library (n=2094).
When players drew this card but left it in hand, they won 29% (n=218) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -0.7pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
830 instancesMost Cultivates resolve cleanly and end up in the graveyard, as expected for a sorcery. The handful remaining in the library represent copies that were never drawn across 3093 total game appearances.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
54 decks
-
2
Pantlaza, Sun-Favored
47 decks
-
3
Cloud, Ex-SOLDIER
44 decks
-
4
Ms. Bumbleflower
39 decks
-
5
Ashling, the Limitless
37 decks
-
6
Leonardo, the Balance
27 decks
-
7
Hearthhull, the Worldseed
25 decks
-
8
The Ur-Dragon
25 decks
-
9
The Wise Mothman
24 decks
-
10
Teval, the Balanced Scale
21 decks
The commander list spans mono-green, two-color, and five-color builds alike, confirming that Cultivate earns its slot across the full spectrum of green-inclusive strategies rather than concentrating in any one archetype.