Cultivate
Cultivate sits in 42% of tracked Commander decks on Playgroup Live, cast on a median turn of 4 across 1079 observed casts from 2014 distinct players.
Cultivate is among the most-played green sorceries in Commander, and the live-game data from Playgroup Live backs that reputation. The card appears in 3280 of the 7796 distinct decks that have played a tracked game, an inclusion rate of 42%. That spread comes from 2014 unique players, with the single heaviest contributor accounting for just 1% of all tracked instances. The data is well-distributed.
As a sorcery, Cultivate resolves and goes to the graveyard. The relevant performance question is whether players cast it when they draw it. 69% of drawn copies were cast before the game ended. The median first cast lands on turn 4, consistent with players holding it a turn after drawing before deploying it. The mode is turn 3, meaning the on-curve cast is very common when the card shows up in an opening hand or early draw.
Cultivate is legal in Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and most other sanctioned formats. It is not legal in Standard, Alchemy, or Old School. Its color identity is mono-green, which means it fits into any deck that touches green.
- 42% of tracked Commander decks include Cultivate
- T4 median first-cast turn, with turn 3 as the most common single turn
- 69% of drawn copies were cast before the game ended
- 24% draw rate, expected for a singleton in a 100-card deck
- 2014 distinct players contributed to the dataset, a well-spread sample
- 39% of casts landed exactly on turn 3, the card's mana value
First-cast turn
n=1079The "good card" funnel
6584 brought · 2014 playersOf 6584 Cultivates brought to games, 1558 were drawn, and 1079 of those were cast, a draw-to-cast rate of 69% that reflects a card players deploy quickly when it arrives.
Players who cast this card win 27% of the time (n=1015) , vs 23% when it never left the library (n=4218).
When players drew this card but left it in hand, they won 30% (n=438) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval +1.3pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1729 instancesThe vast majority of Cultivate instances end the game in the graveyard, exactly as expected for a sorcery that resolves and goes directly to the bin. The small library count reflects copies that were never drawn.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
95 decks
-
2
Pantlaza, Sun-Favored
87 decks
-
3
Dina, Essence Brewer
84 decks
-
4
Ms. Bumbleflower
76 decks
-
5
Ashling, the Limitless
73 decks
-
6
The Wise Mothman
59 decks
-
7
Hearthhull, the Worldseed
58 decks
-
8
Teval, the Balanced Scale
52 decks
-
9
Leonardo, the Balance
47 decks
-
10
Bello, Bard of the Brambles
44 decks
The top commander reaches 3280 total tracked decks, but the commander list spans at least five distinct color identities, confirming Cultivate is a broad green staple rather than a build-around for any single archetype.