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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cultivate
42%
Live Inclusion
Times Brought
16841
Decks Running
7719
Median Cast Turn
4.0
Drawn → Played
68%
Format
First-cast turn
n=2708
2%
T1
13%
T2
25%
T3
13%
T4
12%
T5
28%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
21
On curve
40%
(673 / 2708 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
16853 brought · 4279 playersBrought to game
16853
Ever drawn
3969
Reached battlefield
2708
Still on board at game end
62
≥ +3.3pp
Players who cast this card win 28% of the time (n=2475) , vs 23% when it never left the library (n=10688).
When players drew this card but left it in hand, they won 29% (n=1119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval +3.3pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4452 instances4.2%
Library
1.4%
Battlefield
66.9%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
202 decks
-
2
Cloud, Ex-SOLDIER
198 decks
-
3
Pantlaza, Sun-Favored
177 decks
-
4
Ms. Bumbleflower
153 decks
-
5
Dina, Essence Brewer
149 decks
-
6
Ashling, the Limitless
136 decks
-
7
Hearthhull, the Worldseed
125 decks
-
8
The Ur-Dragon
121 decks
-
9
The Wise Mothman
119 decks
-
10
Bello, Bard of the Brambles
110 decks
Card text
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.