Cultivate
Cultivate sits in 41% of tracked Commander decks on Playgroup Live, drawn 24% of the time and cast in 69% of those instances, with a median first-cast turn of 4.
Cultivate shows up in 41% of the 5273 tracked Commander decks on Playgroup Live. That makes it one of the most-included green spells in the dataset, appearing in 2170 distinct decklists.
The draw-to-play rate of 69% reflects how often a drawn copy reaches resolution before the game ends. Players hold it a median of one turn before casting, and the mode first-cast turn is 3, meaning many players snap it off immediately when they have the mana. The on-curve rate of 39% is lower than that suggests, but that mostly reflects copies drawn after the critical early turns rather than players choosing to sit on the card. Being a 3-mana sorcery, a copy drawn on turn 6 is already behind curve by definition.
The data is well-spread: 1389 distinct players have brought Cultivate to tracked games, and the single heaviest contributor accounts for just 2% of all instances. That breadth gives the numbers a solid foundation across a wide range of playgroups and commanders.
- 41% of tracked Commander decks include Cultivate
- 24% draw rate per game, consistent with a singleton in a 100-card deck
- 69% of drawn Cultivates are cast before the game ends
- T4 median first-cast turn, with mode on turn 3
- 39% on-curve cast rate for this 3-mana spell
- 1389 distinct players have brought Cultivate to a tracked game
First-cast turn
n=717The "good card" funnel
4228 brought · 1389 playersOf 4228 Cultivates brought to games, 1033 were drawn and 717 of those were cast, a chain that reflects both healthy demand for the card and the natural attrition of a 100-card singleton deck.
Players who cast this card win 29% of the time (n=689) , vs 23% when it never left the library (n=2811).
When players drew this card but left it in hand, they won 30% (n=299) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval +2.5pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1138 instancesMost Cultivates resolve cleanly and end up in the graveyard, as expected for a sorcery. The handful remaining in the library represent copies that were never drawn across 4228 total game appearances.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
67 decks
-
2
Cloud, Ex-SOLDIER
64 decks
-
3
Pantlaza, Sun-Favored
64 decks
-
4
Ms. Bumbleflower
54 decks
-
5
Ashling, the Limitless
49 decks
-
6
The Wise Mothman
37 decks
-
7
Hearthhull, the Worldseed
36 decks
-
8
Leonardo, the Balance
36 decks
-
9
Teval, the Balanced Scale
34 decks
-
10
Bello, Bard of the Brambles
32 decks
The commander list spans mono-green, two-color, and five-color builds alike, confirming that Cultivate earns its slot across the full spectrum of green-inclusive strategies rather than concentrating in any one archetype.