collections_bookmark
Part of Bloomburrow
format_list_numbered
#1 green ramp card
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cultivate
42%
Live Inclusion
Times Brought
22603
Decks Running
9831
Median Cast Turn
4.0
Drawn → Played
68%
Format
First-cast turn
n=3582
2%
T1
12%
T2
25%
T3
13%
T4
12%
T5
29%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
21
On curve
39%
(885 / 3582 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
22617 brought · 5227 playersBrought to game
22617
Ever drawn
5303
Reached battlefield
3582
Still on board at game end
80
≥ +3.7pp
Players who cast this card win 28% of the time (n=3271) , vs 23% when it never left the library (n=14343).
When players drew this card but left it in hand, they won 29% (n=1526).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval +3.7pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
5986 instances4.1%
Library
1.3%
Battlefield
66.4%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
254 decks
-
2
Cloud, Ex-SOLDIER
245 decks
-
3
Pantlaza, Sun-Favored
225 decks
-
4
Ms. Bumbleflower
194 decks
-
5
Dina, Essence Brewer
169 decks
-
6
Ashling, the Limitless
161 decks
-
7
Hearthhull, the Worldseed
158 decks
-
8
The Wise Mothman
156 decks
-
9
Bello, Bard of the Brambles
143 decks
-
10
The Ur-Dragon
143 decks
Card text
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.