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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Cultivate
Times Brought
4850
Decks Running
2483
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Darius Zablockis
Final zone distribution
1066 instances2.8%
Library
1.7%
Battlefield
66.2%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
80 decks
-
2
Dina, Essence Brewer
68 decks
-
3
Pantlaza, Sun-Favored
67 decks
-
4
Ashling, the Limitless
55 decks
-
5
Rin and Seri, Inseparable
51 decks
-
6
The Ur-Dragon
46 decks
-
7
Hearthhull, the Worldseed
42 decks
-
8
Bello, Bard of the Brambles
38 decks
-
9
Ms. Bumbleflower
36 decks
-
10
Teval, the Balanced Scale
35 decks
The "good card" funnel
4857 brought · 1643 playersBrought to game
4857
Ever drawn
994
Reached battlefield
694
Still on board at game end
18
≥ -1.1pp
Players who cast this card win 26% of the time (n=583) , vs 25% when it never left the library (n=2977).
When players drew this card but left it in hand, they won 23% (n=240) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -1.1pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=694
3%
T1
16%
T2
23%
T3
15%
T4
10%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
21
On curve
42%
(161 / 694 cast on T3)
Cast same turn as drawn
35%
5098 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.