Card Preview
Cultivate
Times Brought
1127
Decks Running
602
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
252 instances0.4%
Library
1.6%
Battlefield
75.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
30 decks
-
2
Rin and Seri, Inseparable
21 decks
-
3
Cloud, Ex-SOLDIER
17 decks
-
4
Pantlaza, Sun-Favored
17 decks
-
5
Ashling, the Limitless
13 decks
-
6
The Ur-Dragon
13 decks
-
7
Shelob, Child of Ungoliant
10 decks
-
8
Aesi, Tyrant of Gyre Strait
9 decks
-
9
Bello, Bard of the Brambles
9 decks
-
10
Ms. Bumbleflower
9 decks
The "good card" funnel
1134 brought · 431 playersBrought to game
1134
Ever drawn
238
Reached battlefield
178
Still on board at game end
4
≥ -3.2pp
Players who cast this card win 24% of the time (n=178) , vs 24% when it never left the library (n=809).
When players drew this card but left it in hand, they won 24% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -3.2pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=178
5%
T1
13%
T2
25%
T3
20%
T4
12%
T5
22%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
6
· max
16
On curve
43%
(44 / 178 cast on T3)
Cast same turn as drawn
36%
1245 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.