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Part of Bloomburrow
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#1 green ramp card
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Cultivate
Times Brought
14547
Decks Running
7012
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Darius Zablockis
Final zone distribution
3198 instances2.8%
Library
1.6%
Battlefield
67.5%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
206 decks
-
2
Pantlaza, Sun-Favored
175 decks
-
3
Trostani, Selesnya's Voice
175 decks
-
4
Dina, Essence Brewer
157 decks
-
5
Ashling, the Limitless
141 decks
-
6
The Ur-Dragon
133 decks
-
7
Rin and Seri, Inseparable
126 decks
-
8
Bello, Bard of the Brambles
122 decks
-
9
Hearthhull, the Worldseed
113 decks
-
10
The Wise Mothman
106 decks
The "good card" funnel
14554 brought · 3981 playersBrought to game
14554
Ever drawn
2916
Reached battlefield
2070
Still on board at game end
51
≥ +1.3pp
Players who cast this card win 27% of the time (n=1630) , vs 24% when it never left the library (n=8196).
When players drew this card but left it in hand, they won 26% (n=614).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval +1.3pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=2070
3%
T1
17%
T2
23%
T3
15%
T4
11%
T5
26%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
21
On curve
44%
(485 / 2070 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.