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Curie, Emergent Intelligence card art
Live Play Data

Curie, Emergent Intelligence

{1} {U} · Legendary Artifact Creature — Robot · Fallout (PIP)
0%
Live Inclusion
Times Brought
128
Decks Running
78
Median Cast Turn
5.0
Drawn → Played
89%
Format

First-cast turn

n=24
0%
T1
21%
T2
13%
T3
4%
T4
21%
T5
29%
T6-9
13%
T10+
Median 5.0 P25 3 · P75 7 · max 16
On curve 21% (5 / 24 cast on T2) Cast same turn as drawn 22%

The "good card" funnel

128 brought · 78 players
Brought to game
128
Ever drawn
27
Reached battlefield
24
Still on board at game end
14

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.2pp

Players who cast this card win 36% of the time (n=20) , vs 13% when it never left the library (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +23.5pp; 95% confidence interval +2.2pp to +44.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

29 instances
3.4%
Library
48.3%
Battlefield
31.0%
Graveyard
13.8%
Exile

Commanders that played this card

in tracked games
Card text
Curie, Emergent Intelligence card

Curie, Emergent Intelligence

{1} {U}
Legendary Artifact Creature — Robot
Whenever Curie deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
1 / 3
Fallout (PIP) · Rare · Illustrated by Daniel Romanovsky

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.