collections_bookmark
Part of Lorwyn Eclipsed
·
Creature — Giant Warrior
·
Lorwyn Eclipsed (ECL)
Live Play Data
Curious Colossus
1%
Live Inclusion
Times Brought
268
Decks Running
127
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=65
0%
T1
0%
T2
0%
T3
8%
T4
20%
T5
62%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
68%
(15 / 65 cast on T7)
Cast same turn as drawn
44%
The "good card" funnel
268 brought · 123 playersBrought to game
268
Ever drawn
89
Reached battlefield
65
Still on board at game end
29
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 40% of the time (n=61) , vs 22% when it never left the library (n=158).
When players drew this card but left it in hand, they won 39% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.0pp; 95% confidence interval +4.8pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances4.2%
Library
30.2%
Battlefield
36.5%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
39 decks
-
2
Bre of Clan Stoutarm
10 decks
-
3
Arthur, Marigold Knight
8 decks
-
4
Atla Palani, Nest Tender
3 decks
-
5
Atraxa, Grand Unifier
3 decks
-
6
Maular, the Next Evolution
3 decks
-
7
Mayael the Anima
3 decks
-
8
Abigale, Eloquent First-Year
2 decks
-
9
Brion Stoutarm
2 decks
-
10
Kroxa and Kunoros
2 decks
Card text
Curious Colossus
Creature — Giant Warrior
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
7 / 7
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Raoul Vitale
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.