collections_bookmark
Part of Lorwyn Eclipsed
·
Creature — Giant Warrior
·
Lorwyn Eclipsed (ECL)
Live Play Data
Curious Colossus
1%
Live Inclusion
Times Brought
422
Decks Running
168
Median Cast Turn
7
Drawn → Played
78%
Format
First-cast turn
n=113
0%
T1
0%
T2
1%
T3
4%
T4
19%
T5
62%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
63%
(23 / 113 cast on T7)
Cast same turn as drawn
43%
The "good card" funnel
422 brought · 155 playersBrought to game
422
Ever drawn
144
Reached battlefield
113
Still on board at game end
52
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.9pp
Players who cast this card win 45% of the time (n=106) , vs 23% when it never left the library (n=247).
When players drew this card but left it in hand, they won 40% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.1pp; 95% confidence interval +11.9pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
153 instances3.3%
Library
34.0%
Battlefield
34.6%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
61 decks
-
2
Bre of Clan Stoutarm
11 decks
-
3
Arthur, Marigold Knight
8 decks
-
4
Atla Palani, Nest Tender
4 decks
-
5
Helga, Skittish Seer
4 decks
-
6
Abigale, Eloquent First-Year
3 decks
-
7
Atraxa, Grand Unifier
3 decks
-
8
Kroxa and Kunoros
3 decks
-
9
Maular, the Next Evolution
3 decks
-
10
Mayael the Anima
3 decks
Card text
Curious Colossus
Creature — Giant Warrior
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
7 / 7
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Raoul Vitale
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.