collections_bookmark Part of Commander Legends: Battle for Baldur's Gate format_list_numbered #16 red ramp card
Curse of Opulence card art
Live Play Data

Curse of Opulence

{R} · Enchantment — Aura Curse · Tarkir: Dragonstorm Commander (TDC)
4%
Live Inclusion
Times Brought
2594
Decks Running
1199
Median Cast Turn
5.0
Drawn → Played
77%
Format

First-cast turn

n=468
18%
T1
9%
T2
9%
T3
10%
T4
9%
T5
35%
T6-9
8%
T10+
Median 5.0 P25 2 · P75 7 · max 17
On curve 18% (85 / 468 cast on T1) Cast same turn as drawn 63%

The "good card" funnel

2594 brought · 998 players
Brought to game
2594
Ever drawn
609
Reached battlefield
468
Still on board at game end
325

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.0pp

Players who cast this card win 30% of the time (n=430) , vs 22% when it never left the library (n=1703).

When players drew this card but left it in hand, they won 29% (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.6pp; 95% confidence interval +3.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

663 instances
2.3%
Library
49.0%
Battlefield
26.4%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Curse of Opulence card

Curse of Opulence

{R}
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Tarkir: Dragonstorm Commander (TDC) · Uncommon · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.