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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura Curse
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Curse of Opulence
4%
Live Inclusion
Times Brought
618
Decks Running
362
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=134
22%
T1
7%
T2
7%
T3
16%
T4
6%
T5
35%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
11
On curve
22%
(29 / 134 cast on T1)
Cast same turn as drawn
61%
The "good card" funnel
618 brought · 310 playersBrought to game
618
Ever drawn
165
Reached battlefield
134
Still on board at game end
92
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 33% of the time (n=121) , vs 26% when it never left the library (n=399).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -1.6pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
176 instances1.1%
Library
52.3%
Battlefield
24.4%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Lynde, Cheerful Tormentor
18 decks
-
2
Queen Marchesa
16 decks
-
3
Kratos, God of War
14 decks
-
4
Jaws, Relentless Predator
13 decks
-
5
Nelly Borca, Impulsive Accuser
13 decks
-
6
Isshin, Two Heavens as One
12 decks
-
7
Shiko and Narset, Unified
12 decks
-
8
Kibo, Uktabi Prince
11 decks
-
9
Xantcha, Sleeper Agent
9 decks
-
10
Firkraag, Cunning Instigator
8 decks
Card text
Curse of Opulence
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Tarkir: Dragonstorm Commander (TDC)
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Uncommon
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.