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Part of Commander Legends: Battle for Baldur's Gate
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#16 red ramp card
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Enchantment — Aura Curse
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Curse of Opulence
4%
Live Inclusion
Times Brought
2594
Decks Running
1199
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=468
18%
T1
9%
T2
9%
T3
10%
T4
9%
T5
35%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
17
On curve
18%
(85 / 468 cast on T1)
Cast same turn as drawn
63%
The "good card" funnel
2594 brought · 998 playersBrought to game
2594
Ever drawn
609
Reached battlefield
468
Still on board at game end
325
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 30% of the time (n=430) , vs 22% when it never left the library (n=1703).
When players drew this card but left it in hand, they won 29% (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval +3.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
663 instances2.3%
Library
49.0%
Battlefield
26.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
79 decks
-
2
Lynde, Cheerful Tormentor
58 decks
-
3
Kratos, God of War
56 decks
-
4
Shiko and Narset, Unified
51 decks
-
5
Kibo, Uktabi Prince
40 decks
-
6
Nelly Borca, Impulsive Accuser
37 decks
-
7
Jaws, Relentless Predator
36 decks
-
8
Firkraag, Cunning Instigator
34 decks
-
9
The Ur-Dragon
30 decks
-
10
Xantcha, Sleeper Agent
30 decks
Card text
Curse of Opulence
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Tarkir: Dragonstorm Commander (TDC)
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Uncommon
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.