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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura Curse
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Curse of Opulence
4%
Live Inclusion
Times Brought
1396
Decks Running
717
Median Cast Turn
4.5
Drawn → Played
78%
Format
First-cast turn
n=266
21%
T1
7%
T2
8%
T3
14%
T4
8%
T5
34%
T6-9
8%
T10+
Median
4.5
P25
2
· P75
7
· max
13
On curve
21%
(55 / 266 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
1396 brought · 609 playersBrought to game
1396
Ever drawn
339
Reached battlefield
266
Still on board at game end
194
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 32% of the time (n=243) , vs 24% when it never left the library (n=925).
When players drew this card but left it in hand, they won 34% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +1.9pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
364 instances2.5%
Library
53.3%
Battlefield
24.2%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
46 decks
-
2
Kratos, God of War
37 decks
-
3
Lynde, Cheerful Tormentor
31 decks
-
4
Jaws, Relentless Predator
26 decks
-
5
Shiko and Narset, Unified
26 decks
-
6
Kibo, Uktabi Prince
23 decks
-
7
The Ur-Dragon
22 decks
-
8
Nelly Borca, Impulsive Accuser
21 decks
-
9
Xantcha, Sleeper Agent
18 decks
-
10
Firkraag, Cunning Instigator
17 decks
Card text
Curse of Opulence
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Tarkir: Dragonstorm Commander (TDC)
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Uncommon
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.