Live Play Data
Curse of the Restless Dead
1%
Live Inclusion
Times Brought
168
Decks Running
95
Median Cast Turn
4
Drawn → Played
74%
Format
First-cast turn
n=29
0%
T1
10%
T2
34%
T3
14%
T4
7%
T5
21%
T6-9
14%
T10+
Median
4
P25
3
· P75
7
· max
11
On curve
45%
(10 / 29 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
168 brought · 97 playersBrought to game
168
Ever drawn
39
Reached battlefield
29
Still on board at game end
22
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +-0.0pp
Players who cast this card win 28% of the time (n=29) , vs 11% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.3pp; 95% confidence interval +-0.0pp to +32.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances50.0%
Battlefield
22.7%
Graveyard
9.1%
Exile
18.2%
Hand
Commanders that played this card
in tracked games-
1
Lynde, Cheerful Tormentor
25 decks
-
2
Wilhelt, the Rotcleaver
15 decks
-
3
The Scarab God
9 decks
-
4
The Unluckiest Planeswalker
5 decks
-
5
Eriette of the Charmed Apple
4 decks
-
6
Ob Nixilis, the Fallen
3 decks
-
7
Sméagol, Helpful Guide
3 decks
-
8
Teval, the Balanced Scale
3 decks
-
9
Akul the Unrepentant
2 decks
-
10
Anhelo, the Painter
2 decks
Card text
Curse of the Restless Dead
Enchantment — Aura Curse
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.