Card Preview
Curse of the Restless Dead
Times Brought
139
Decks Running
67
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Curse of the Restless Dead
Enchantment — Aura Curse
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Brian Valeza
Final zone distribution
32 instances71.9%
Battlefield
6.3%
Graveyard
21.9%
Hand
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
17 decks
-
2
Lynde, Cheerful Tormentor
6 decks
-
3
The Scarab God
6 decks
-
4
Temmet, Naktamun's Will
5 decks
-
5
Olag and Miau, New Friends
4 decks
-
6
Ob Nixilis, the Fallen
3 decks
-
7
Eriette of the Charmed Apple
2 decks
-
8
Teval, the Balanced Scale
2 decks
-
9
Torgaar, Famine Incarnate
2 decks
-
10
Varina, Lich Queen
2 decks
The "good card" funnel
139 brought · 63 playersBrought to game
139
Ever drawn
32
Reached battlefield
26
Still on board at game end
23
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 16% of the time (n=19) , vs 20% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.2pp; 95% confidence interval -16.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
19%
T2
12%
T3
23%
T4
12%
T5
27%
T6-9
4%
T10+
Median
4.0
P25
3
· P75
6
· max
10
On curve
35%
(3 / 26 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.