Curse of the Restless Dead card art
Card Preview

Curse of the Restless Dead

{2} {B} · Enchantment — Aura Curse · Midnight Hunt Commander (MIC)
Times Brought
139
Decks Running
67
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Curse of the Restless Dead card

Curse of the Restless Dead

{2} {B}
Enchantment — Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Midnight Hunt Commander (MIC) · Rare · Illustrated by Brian Valeza

Final zone distribution

32 instances
71.9%
Battlefield
6.3%
Graveyard
21.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

139 brought · 63 players
Brought to game
139
Ever drawn
32
Reached battlefield
26
Still on board at game end
23

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.2pp

Players who cast this card win 16% of the time (n=19) , vs 20% when it never left the library (n=85).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.2pp; 95% confidence interval -16.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
4%
T1
19%
T2
12%
T3
23%
T4
12%
T5
27%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 6 · max 10
On curve 35% (3 / 26 cast on T3) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.