collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Curse of Verbosity card art
Live Play Data

Curse of Verbosity

{2} {U} · Enchantment — Aura Curse · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
497
Decks Running
252
Median Cast Turn
5
Drawn → Played
65%
Format

First-cast turn

n=93
0%
T1
4%
T2
13%
T3
14%
T4
19%
T5
34%
T6-9
15%
T10+
Median 5 P25 4 · P75 8 · max 20
On curve 17% (12 / 93 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

497 brought · 247 players
Brought to game
497
Ever drawn
142
Reached battlefield
93
Still on board at game end
50

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.4pp

Players who cast this card win 28% of the time (n=83) , vs 15% when it never left the library (n=300).

When players drew this card but left it in hand, they won 23% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.2pp; 95% confidence interval +3.4pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

155 instances
1.3%
Library
32.3%
Battlefield
34.8%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games
Card text
Curse of Verbosity card

Curse of Verbosity

{2} {U}
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.