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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura Curse
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Curse of Verbosity
1%
Live Inclusion
Times Brought
275
Decks Running
154
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=50
0%
T1
2%
T2
10%
T3
16%
T4
18%
T5
40%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
9
· max
20
On curve
12%
(5 / 50 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
275 brought · 153 playersBrought to game
275
Ever drawn
80
Reached battlefield
50
Still on board at game end
26
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.3pp
Players who cast this card win 40% of the time (n=43) , vs 16% when it never left the library (n=171).
When players drew this card but left it in hand, they won 25% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.2pp; 95% confidence interval +9.3pp to +39.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
31.0%
Battlefield
35.7%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Lynde, Cheerful Tormentor
30 decks
-
2
The Ur-Dragon
16 decks
-
3
Jon Irenicus, Shattered One
15 decks
-
4
Firkraag, Cunning Instigator
14 decks
-
5
Galea, Kindler of Hope
7 decks
-
6
The Unluckiest Planeswalker
7 decks
-
7
Inalla, Archmage Ritualist
5 decks
-
8
Red Death, Shipwrecker
4 decks
-
9
The Council of Four
4 decks
-
10
Whtz, the Bibliophile
4 decks
Card text
Curse of Verbosity
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.