Commander

The Council of Four

Global commander stats {W} {U} All Azorius commanders
Win Rate 34%
443 Wins
816 Losses
Overview

Summary

The Council of Four is a Magic: The Gathering commander tracked across 1,270 recorded Playgroup games, winning 34% of them (443–816) at an Elo of 1,680, ranking #102 globally.

Wins average 10 turns, with 7 damage dealt and 0.64 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is The Council of Four's win rate?
The Council of Four has a 34% win rate across 1270 recorded Playgroup games (443 wins, 816 losses).
How long do winning games with The Council of Four take?
Wins with The Council of Four take on average 10 turns. Total tracked play time: 15 days.
How many decks use The Council of Four?
442 decks list The Council of Four as their commander on Playgroup, of which 263 have played at least one recorded game.
Global rank
102
Wins by turn (avg.)
10
Elo rating
1680
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 7
Average commander damage per game 6
Average poison counters given per game 969
Average kills per game 0.64
Average turn length 2 minutes
No. decks for this commander 442
No. decks with at least one game for this commander 263
No. games played with this commander 1270
Total hours played 15 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1747 Crownguard 19 12
2 1740 hunter rowley 40 22
3 1662 Gleeful Simulacrum 11 7
4 1596 StillJenniFromTheStack 7 4
5 1592 Alex 3 2
Outcomes

How does this commander win?

When The Council of Four wins, 64.78% of wins come via combat across tracked games with a recorded win condition.

Combat
64.78%
Alternative
26.57%
Non Combat Damage
3.58%
Commander Damage
2.39%
Mill
1.79%
Combo
0.9%
Avg win turn 9.9 based on 445 wins with recorded turn counts
Measured

Staples that win games for The Council of Four

Cards that raise this deck's measured win rate the most, compared with The Council of Four decks that leave them out.

+3.4 pp
Top card: Decanter of Endless Water
# Card Lift
1
Decanter of Endless Water
Decanter of Endless Water 173 games
+3.4 pp
2
Prince Imrahil the Fair
Prince Imrahil the Fair 143 games
+2.0 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

The Council of Four wins 50.0% of games from position 6 and 30.22% from position 4 across tracked games.

1
Seat 1
41.31% n=351
2
Seat 2
32.81% n=349
3
Seat 3
33.22% n=283
4
Seat 4
30.22% n=225
5
Seat 5
32.35% n=34
6
Seat 6
50.0% n=8
Opening hands

Do mulligans hurt this commander?

Across tracked games, The Council of Four wins 34.83% after 0 mulligans and 0.0% after 6 mulligans.

0
0 mulligans
34.83% n=547
1
1 mulligan
37.24% n=239
2
2 mulligans
34.33% n=67
3
3 mulligans
30.0% n=20
4
4 mulligans
50.0% n=4
5
5 mulligans
50.0% n=2
6
6 mulligans
0.0% n=1
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with The Council of Four 3.82/5 on average, across 950 self-reports.

3.82 / 5
🧂

Opponent salt

When The Council of Four wins, opponents flag the game as salty 45.1% of the time across 446 tracked wins.

45.1 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against The Council of Four. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Temmet, Naktamun's Will commander art
62.5%
Narset, Enlightened Exile commander art
58.33%
Sidar Jabari of Zhalfir commander art
58.33%
Gonti, Canny Acquisitor commander art
57.14%
Arcades, the Strategist commander art
57.14%

Top 5 worst matchups