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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Decanter of Endless Water
3%
Live Inclusion
Times Brought
3391
Decks Running
1542
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=638
1%
T1
10%
T2
23%
T3
12%
T4
11%
T5
35%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
21
On curve
34%
(144 / 638 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
3391 brought · 1168 playersBrought to game
3391
Ever drawn
989
Reached battlefield
638
Still on board at game end
523
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.6pp
Players who cast this card win 33% of the time (n=579) , vs 23% when it never left the library (n=2024).
When players drew this card but left it in hand, they won 36% (n=317).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval +6.6pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1075 instances2.6%
Library
48.7%
Battlefield
16.5%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
111 decks
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2
Sheoldred, the Apocalypse
51 decks
-
3
Whtz, the Bibliophile
47 decks
-
4
Nekusar, the Mindrazer
36 decks
-
5
Zedruu the Greathearted
23 decks
-
6
Kynaios and Tiro of Meletis
21 decks
-
7
Xyris, the Writhing Storm
19 decks
-
8
Ms. Bumbleflower
18 decks
-
9
Queza, Augur of Agonies
18 decks
-
10
Niv-Mizzet, Ghost Counsel
17 decks
Card text
Decanter of Endless Water
Artifact
You have no maximum hand size.
: Add one mana of any color.
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.