Cursed Mirror
71% of drawn Cursed Mirrors are cast before the game ends, with a median first-cast turn of 5, spread across 467 distinct players in the Playgroup Live dataset.
Cursed Mirror sits in 6% of tracked Commander decks on Playgroup Live, a focused niche card that earns its slot across a wide range of red strategies. It appears in 551 of the 9544 distinct decks that have played a tracked game, and the data is well-spread: 467 unique players have brought it to a game, with no single contributor responsible for more than a small share of the sample.
The card's flexibility drives its retention rate. Entering as a mana rock on turn 3, then pivoting mid-game to copy a threatening creature with haste, means Cursed Mirror fills two roles in one card slot. 71% of drawn copies reach the battlefield, and once it lands it stays: 72% stickiness reflects that most resolved copies either win the game or linger as a useful mana source. Median first cast falls on turn 5, consistent with players deploying it as accelerant in the early-to-mid game rather than holding it for a specific creature target.
The commander spread tells its own story. Rootha, Mastering the Moment leads by a wide margin, pointing to copy-effect synergies. Etali, Rin and Seri, Miirym, and Krenko all appear, confirming that Cursed Mirror is a format generalist in red rather than a build-around piece for one archetype.
- 6% of tracked Commander decks include Cursed Mirror
- 71% of drawn copies are cast before the game ends
- T5 median first-cast turn
- 72% battlefield stickiness once resolved
- 467 unique players have brought Cursed Mirror to a tracked game
- 33% win rate in games where Cursed Mirror reached the battlefield
First-cast turn
n=181The "good card" funnel
1123 brought · 467 playersOf 1123 Cursed Mirrors brought to games, 254 were drawn, 181 of those were cast, and 72% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 33% of the time (n=164) , vs 28% when it never left the library (n=753).
When players drew this card but left it in hand, they won 29% (n=68) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -2.4pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
291 instancesMost Cursed Mirrors finish on the battlefield or in the graveyard after combat, consistent with a card that either wins the game as a creature copy or dies as one. The library figure is near zero because observed instances, by definition, had meaningful game activity.
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
65 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
24 decks
-
3
Deadpool, Trading Card
23 decks
-
4
Rin and Seri, Inseparable
18 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
14 decks
-
6
Kratos, God of War
13 decks
-
7
Miirym, Sentinel Wyrm
13 decks
-
8
Krenko, Mob Boss
12 decks
-
9
Tannuk, Steadfast Second
11 decks
-
10
Shadow the Hedgehog
10 decks
Rootha, Mastering the Moment pulls well ahead of the field in raw deck count, but the long tail of named commanders from mono-red aggro to Simic creature strategies shows Cursed Mirror earns a slot across a genuinely wide slice of the red meta.