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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Cut Propulsion
0%
Live Inclusion
Times Brought
283
Decks Running
109
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=42
0%
T1
0%
T2
2%
T3
14%
T4
19%
T5
57%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
2%
(1 / 42 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
283 brought · 103 playersBrought to game
283
Ever drawn
60
Reached battlefield
42
Still on board at game end
3
≥ -7.8pp
Players who cast this card win 44% of the time (n=36) , vs 36% when it never left the library (n=189).
When players drew this card but left it in hand, they won 17% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -7.8pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances7.6%
Library
4.5%
Battlefield
65.2%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
90 decks
-
2
Alexios, Deimos of Kosmos
2 decks
-
3
Tannuk, Steadfast Second
2 decks
-
4
Black Waltz No. 3
1 decks
-
5
Cloud, Planet's Champion
1 decks
-
6
Deadpool, Trading Card
1 decks
-
7
Eivor, Battle-Ready
1 decks
-
8
Infinite Guideline Station
1 decks
-
9
Kilo, Apogee Mind
1 decks
-
10
Laughing Jasper Flint
1 decks
Card text
Cut Propulsion
Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Andrea Piparo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.