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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Cut Propulsion
0%
Live Inclusion
Times Brought
347
Decks Running
124
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=49
0%
T1
0%
T2
2%
T3
8%
T4
18%
T5
65%
T6-9
6%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
2%
(1 / 49 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
347 brought · 117 playersBrought to game
347
Ever drawn
69
Reached battlefield
49
Still on board at game end
3
≥ -1.7pp
Players who cast this card win 47% of the time (n=42) , vs 34% when it never left the library (n=233).
When players drew this card but left it in hand, they won 15% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval -1.7pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances6.4%
Library
3.8%
Battlefield
66.7%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
101 decks
-
2
Tannuk, Steadfast Second
3 decks
-
3
Alexios, Deimos of Kosmos
2 decks
-
4
Aurelia, the Warleader
1 decks
-
5
Black Waltz No. 3
1 decks
-
6
Cloud, Planet's Champion
1 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Eivor, Battle-Ready
1 decks
-
9
Heartless Hidetsugu
1 decks
-
10
Infinite Guideline Station
1 decks
Card text
Cut Propulsion
Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Andrea Piparo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.