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Game Changer
on the MTG Commander Game Changers list
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Part of Commander Masters
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#7 in Blue Commander Staples
·
Instant
·
Ravnica Remastered (RVR)
Card Preview
Cyclonic Rift
Times Brought
2302
Decks Running
1160
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload 
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Ravnica Remastered (RVR)
·
Mythic
·
Illustrated by Isis
Final zone distribution
574 instances3.1%
Library
8.0%
Battlefield
54.4%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
36 decks
-
2
Vivi Ornitier
32 decks
-
3
Y'shtola, Night's Blessed
24 decks
-
4
Atraxa, Praetors' Voice
20 decks
-
5
Jodah, the Unifier
19 decks
-
6
Sauron, the Dark Lord
17 decks
-
7
Kinnan, Bonder Prodigy
16 decks
-
8
Nekusar, the Mindrazer
16 decks
-
9
Tony Stark // The Invincible Iron Man
15 decks
-
10
Urza, Lord High Artificer
15 decks
The "good card" funnel
2303 brought · 765 playersBrought to game
2303
Ever drawn
520
Reached battlefield
343
Still on board at game end
46
≥ +2.7pp
Players who cast this card win 29% of the time (n=287) , vs 24% when it never left the library (n=1365).
When players drew this card but left it in hand, they won 25% (n=155) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval +2.7pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=343
0%
T1
1%
T2
5%
T3
11%
T4
13%
T5
54%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
18
Cast same turn as drawn
25%
2607 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.