bolt
Game Changer
on the MTG Commander Game Changers list
collections_bookmark
Part of Commander Masters
format_list_numbered
#1 blue board wipe
·
Instant
·
Ravnica Remastered (RVR)
Card Preview
Cyclonic Rift
Times Brought
7532
Decks Running
3444
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload 
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Ravnica Remastered (RVR)
·
Mythic
·
Illustrated by Isis
Final zone distribution
1812 instances3.1%
Library
7.6%
Battlefield
51.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
97 decks
-
2
Vivi Ornitier
85 decks
-
3
Atraxa, Praetors' Voice
61 decks
-
4
Y'shtola, Night's Blessed
57 decks
-
5
Jodah, the Unifier
53 decks
-
6
Nekusar, the Mindrazer
52 decks
-
7
Sauron, the Dark Lord
47 decks
-
8
Kinnan, Bonder Prodigy
43 decks
-
9
Urza, Lord High Artificer
39 decks
-
10
The First Sliver
38 decks
The "good card" funnel
7533 brought · 2033 playersBrought to game
7533
Ever drawn
1660
Reached battlefield
1065
Still on board at game end
138
≥ +4.3pp
Players who cast this card win 30% of the time (n=869) , vs 23% when it never left the library (n=4234).
When players drew this card but left it in hand, they won 29% (n=454).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +4.3pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=1065
1%
T1
1%
T2
4%
T3
9%
T4
12%
T5
59%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
18
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.