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Dack Fayden, Helping Hand card art
Card Preview

Dack Fayden, Helping Hand

{4} {W} {W} · Legendary Creature — Human Advisor · Reality Fracture Commander (FRC)
Times Brought
173
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dack Fayden, Helping Hand card

Dack Fayden, Helping Hand

{4} {W} {W}
Legendary Creature — Human Advisor
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
4 / 6
Reality Fracture Commander (FRC) · Rare · Illustrated by Josiah "Jo" Cameron

Final zone distribution

67 instances
16.4%
Library
37.3%
Battlefield
16.4%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

173 brought · 107 players
Brought to game
173
Ever drawn
66
Reached battlefield
41
Still on board at game end
25

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +-0.0pp

Players who cast this card win 37% of the time (n=35) , vs 28% when it never left the library (n=87).

When players drew this card but left it in hand, they won 28% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.0pp; 95% confidence interval +-0.0pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
0%
T1
0%
T2
7%
T3
2%
T4
17%
T5
59%
T6-9
15%
T10+
Median 6.5 P25 5 · P75 8 · max 12
On curve 50% (11 / 46 cast on T6) Cast same turn as drawn 56%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.