Damn
Damn sits in 12% of tracked Commander decks and lands on turn 7.0 at the median, with 61% of drawn copies reaching the cast step before the game ends.
Damn earns its slot in 12% of the 3790 Commander decks tracked on Playgroup Live, a solid share for a two-mana removal spell that scales into a one-sided board wipe with Overload. It has appeared in 442 distinct decks across 836 tracked games.
The draw-to-play rate of 61% reflects how often a drawn copy reaches the cast step before the game concludes. That figure sits just below the format average for targeted removal, consistent with a spell players hold for the right moment rather than slamming on sight. Median first cast lands on turn 7.0, a touch later than pure single-target removal tends to resolve, which is consistent with players waiting for a high-value Overload window rather than using the 2-mana mode early.
The commander spread is notably healthy: 391 distinct players have brought Damn to a tracked game, and no single contributor accounts for more than a small slice of observations. Orzhov and Esper commanders dominate the top of the list, which tracks with the card's black-white color identity.
- 12% of tracked Commander decks run Damn
- 23% draw rate across tracked participations
- 61% of drawn copies were cast before the game ended
- T7.0 median first-cast turn
- 391 distinct players have brought Damn to a tracked game
- 122 total times cast across all tracked games
First-cast turn
n=122The "good card" funnel
861 brought · 391 playersOf 861 copies brought to tracked games, 199 were drawn and 122 of those were cast, with the large majority resolving to the graveyard as expected for a sorcery.
Players who cast this card win 28% of the time (n=104) , vs 27% when it never left the library (n=567).
When players drew this card but left it in hand, they won 24% (n=67) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -8.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instancesMost of Damn's tracked copies end the game in the graveyard, the expected final zone for a sorcery, while a small fraction remain in hand when games conclude, reflecting players holding for an Overload that never arrived.
Commanders that played this card
in tracked games-
1
Edgar Markov
23 decks
-
2
Temmet, Naktamun's Will
23 decks
-
3
Kaalia of the Vast
20 decks
-
4
Y'shtola, Night's Blessed
14 decks
-
5
Betor, Ancestor's Voice
13 decks
-
6
Jin Sakai, Ghost of Tsushima
13 decks
-
7
Oloro, Ageless Ascetic
13 decks
-
8
Clavileño, First of the Blessed
12 decks
-
9
Hashaton, Scarab's Fist
12 decks
-
10
Teysa Karlov
11 decks
Edgar Markov, Temmet, and Kaalia of the Vast sit at the top, but the list spans Orzhov, Esper, and Mardu commanders, a spread consistent with Damn filling a role across the wider black-white slice of the format.