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Part of Duskmourn: House of Horror
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#17 in Orzhov Commander Staples
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#1 Orzhov board wipe
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Damn
Times Brought
1913
Decks Running
932
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Damn
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload 

(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Lucas Graciano
Final zone distribution
389 instances2.1%
Library
3.1%
Battlefield
62.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
64 decks
-
2
Edgar Markov
62 decks
-
3
Kaalia of the Vast
47 decks
-
4
Clavileño, First of the Blessed
46 decks
-
5
Betor, Ancestor's Voice
23 decks
-
6
Oloro, Ageless Ascetic
22 decks
-
7
Isshin, Two Heavens as One
20 decks
-
8
Hashaton, Scarab's Fist
18 decks
-
9
Atraxa, Praetors' Voice
17 decks
-
10
Teysa Karlov
17 decks
The "good card" funnel
1913 brought · 804 playersBrought to game
1913
Ever drawn
354
Reached battlefield
231
Still on board at game end
12
≥ -1.4pp
Players who cast this card win 27% of the time (n=179) , vs 25% when it never left the library (n=1109).
When players drew this card but left it in hand, they won 26% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -1.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=231
0%
T1
2%
T2
6%
T3
14%
T4
18%
T5
48%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
21
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.