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Part of Marvel Super Heroes
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Live Play Data
Dark Fortress
Land
·
Marvel Super Heroes (MSH)
3%
Live Inclusion
Times Brought
539
Decks Running
218
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=94
22%
T1
14%
T2
13%
T3
11%
T4
7%
T5
29%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
13
Cast same turn as drawn
65%
The "good card" funnel
539 brought · 200 playersBrought to game
539
Ever drawn
114
Reached battlefield
94
Still on board at game end
88
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 28% of the time (n=86) , vs 19% when it never left the library (n=344).
When players drew this card but left it in hand, they won 21% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -0.9pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances4.5%
Library
65.7%
Battlefield
14.9%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
22 decks
-
2
Doctor Doom, King of Latveria
21 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
13 decks
-
4
Thanos, the Mad Titan
12 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
6
The Great Goblin
7 decks
-
7
Fire Lord Azula
6 decks
-
8
Kaalia of the Vast
6 decks
-
9
Valgavoth, Harrower of Souls
6 decks
-
10
Deadpool, Trading Card
5 decks
Card text
Dark Fortress
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.