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Part of Marvel Super Heroes
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Live Play Data
Dark Fortress
Land
·
Marvel Super Heroes (MSH)
3%
Live Inclusion
Times Brought
1185
Decks Running
430
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=216
19%
T1
15%
T2
13%
T3
13%
T4
10%
T5
25%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
15
Cast same turn as drawn
60%
The "good card" funnel
1186 brought · 377 playersBrought to game
1186
Ever drawn
281
Reached battlefield
216
Still on board at game end
205
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 26% of the time (n=195) , vs 19% when it never left the library (n=747).
When players drew this card but left it in hand, they won 21% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +0.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
321 instances3.1%
Library
63.9%
Battlefield
14.6%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
38 decks
-
2
Smaug the Impenetrable
36 decks
-
3
Ingris Stingerquill
31 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
18 decks
-
5
Thanos, the Mad Titan
17 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
15 decks
-
7
Valgavoth, Harrower of Souls
15 decks
-
8
The Great Goblin
13 decks
-
9
Deadpool, Trading Card
11 decks
-
10
Kaalia of the Vast
9 decks
Card text
Dark Fortress
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.