collections_bookmark Part of Reality Fracture
Darksteel Angel card art
Live Play Data

Darksteel Angel

{9} · Artifact Creature — Angel · Reality Fracture Commander (FRC)
1%
Live Inclusion
Times Brought
531
Decks Running
251
Median Cast Turn
8
Drawn → Played
69%
Format

First-cast turn

n=125
0%
T1
1%
T2
2%
T3
5%
T4
6%
T5
62%
T6-9
24%
T10+
Median 8 P25 7 · P75 9 · max 14
On curve 76% (18 / 125 cast on T9) Cast same turn as drawn 37%

The "good card" funnel

531 brought · 212 players
Brought to game
531
Ever drawn
180
Reached battlefield
125
Still on board at game end
78

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +18.5pp

Players who cast this card win 50% of the time (n=111) , vs 22% when it never left the library (n=275).

When players drew this card but left it in hand, they won 22% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +28.2pp; 95% confidence interval +18.5pp to +37.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

194 instances
7.7%
Library
40.2%
Battlefield
15.5%
Graveyard
11.3%
Exile

Commanders that played this card

in tracked games
Card text
Darksteel Angel card

Darksteel Angel

{9}
Artifact Creature — Angel
Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them.
4 / 4
Reality Fracture Commander (FRC) · Rare · Illustrated by Chippy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.