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Part of Reality Fracture
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Artifact Creature — Angel
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Reality Fracture Commander (FRC)
Live Play Data
Darksteel Angel
1%
Live Inclusion
Times Brought
1346
Decks Running
571
Median Cast Turn
8
Drawn → Played
69%
Format
First-cast turn
n=331
0%
T1
0%
T2
1%
T3
5%
T4
9%
T5
63%
T6-9
22%
T10+
Median
8
P25
6
· P75
9
· max
20
On curve
78%
(41 / 331 cast on T9)
Cast same turn as drawn
36%
The "good card" funnel
1346 brought · 477 playersBrought to game
1346
Ever drawn
482
Reached battlefield
331
Still on board at game end
207
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +23.2pp
Players who cast this card win 50% of the time (n=280) , vs 21% when it never left the library (n=693).
When players drew this card but left it in hand, they won 26% (n=136).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +29.2pp; 95% confidence interval +23.2pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
509 instances7.5%
Library
40.7%
Battlefield
14.3%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
282 decks
-
2
Nissa, Leyline Tamer
25 decks
- 3 Omnath, Locus of the Void 17 decks
-
4
Seluma, Light of Aysen
15 decks
-
5
Giada, Font of Hope
14 decks
-
6
Kaalia of the Vast
12 decks
-
7
Whtz, the Bibliophile
9 decks
-
8
The Notary Hobbits
6 decks
-
9
Dack Fayden, Helping Hand
5 decks
- 10 Ginger, Queen of Sweets 5 decks
Card text
Darksteel Angel
Artifact Creature — Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
4 / 4
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Chippy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.