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Part of Commander Masters
·
Artifact
·
Commander Masters (CMM)
Live Play Data
Darksteel Monolith
1%
Live Inclusion
Times Brought
1504
Decks Running
558
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=246
0%
T1
0%
T2
1%
T3
5%
T4
12%
T5
65%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
75%
(38 / 246 cast on T8)
Cast same turn as drawn
34%
The "good card" funnel
1504 brought · 486 playersBrought to game
1504
Ever drawn
358
Reached battlefield
246
Still on board at game end
192
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.2pp
Players who cast this card win 43% of the time (n=211) , vs 26% when it never left the library (n=944).
When players drew this card but left it in hand, they won 18% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval +10.2pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
391 instances5.1%
Library
49.1%
Battlefield
13.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 199 decks
-
2
Ulalek, Fused Atrocity
64 decks
- 3 Omnath, Locus of the Void 39 decks
- 4 Molecule Man 33 decks
- 5 Ultron, Artificial Malevolence 25 decks
- 6 Ultima, Origin of Oblivion 20 decks
- 7 Karn, Legacy Reforged 15 decks
- 8 The Walls of Ba Sing Se 13 decks
- 9 Kozilek, the Great Distortion 12 decks
- 10 Dawnsire, Sunstar Dreadnought 7 decks
Card text
Darksteel Monolith
Artifact
Indestructible
Once each turn, you may pay
rather than pay the mana cost for a colorless spell you cast from your hand.
Commander Masters (CMM)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.