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Part of Commander Masters
·
Artifact
·
Commander Masters (CMM)
Live Play Data
Darksteel Monolith
1%
Live Inclusion
Times Brought
717
Decks Running
308
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=122
1%
T1
1%
T2
3%
T3
4%
T4
16%
T5
62%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
82%
(14 / 122 cast on T8)
Cast same turn as drawn
35%
The "good card" funnel
717 brought · 276 playersBrought to game
717
Ever drawn
174
Reached battlefield
122
Still on board at game end
94
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.3pp
Players who cast this card win 47% of the time (n=107) , vs 27% when it never left the library (n=462).
When players drew this card but left it in hand, they won 18% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.9pp; 95% confidence interval +11.3pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instances4.3%
Library
50.0%
Battlefield
10.6%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 113 decks
-
2
Ulalek, Fused Atrocity
37 decks
- 3 Molecule Man 25 decks
- 4 Ultron, Artificial Malevolence 20 decks
- 5 Ultima, Origin of Oblivion 14 decks
- 6 The Walls of Ba Sing Se 10 decks
- 7 Karn, Legacy Reforged 7 decks
- 8 Kozilek, the Great Distortion 7 decks
- 9 Liberator, Urza's Battlethopter 5 decks
- 10 Omnath, Locus of the Void 5 decks
Card text
Darksteel Monolith
Artifact
Indestructible
Once each turn, you may pay
rather than pay the mana cost for a colorless spell you cast from your hand.
Commander Masters (CMM)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.