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Part of Final Fantasy
·
Artifact — Equipment
·
Double Masters 2022 (2X2)
Card Preview
Darksteel Plate
2%
Decklist Inclusion
Times Brought
779
Decks Running
387
In Decks
2332
Decklist Inclusion
2%
Format
Card text
Darksteel Plate
Artifact — Equipment
Indestructible
Equipped creature has indestructible.
Equip 
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Daniel Ljunggren
Final zone distribution
185 instances4.3%
Library
52.4%
Battlefield
14.1%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
99 decks
-
2
Cloud, Midgar Mercenary
11 decks
-
3
Bruce Banner // The Incredible Hulk
9 decks
-
4
Anti-Venom, Horrifying Healer
8 decks
-
5
Tifa, Martial Artist
6 decks
-
6
Jennifer Walters // The Sensational She-Hulk
5 decks
-
7
The Mindskinner
5 decks
-
8
Alexios, Deimos of Kosmos
4 decks
-
9
Anzrag, the Quake-Mole
4 decks
-
10
Balan, Wandering Knight
4 decks
The "good card" funnel
783 brought · 326 playersBrought to game
783
Ever drawn
166
Reached battlefield
115
Still on board at game end
97
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 29% of the time (n=105) , vs 25% when it never left the library (n=511).
When players drew this card but left it in hand, they won 13% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -5.0pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=115
0%
T1
10%
T2
12%
T3
7%
T4
15%
T5
49%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
22%
(14 / 115 cast on T3)
Cast same turn as drawn
35%
750 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.