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Part of Marvel Super Heroes
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Creature — Merfolk Noble
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Marvel Super Heroes Commander (MSC)
Live Play Data
Daughter of the Deep
0%
Live Inclusion
Times Brought
102
Decks Running
47
Median Cast Turn
—
Drawn → Played
58%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
102 brought · 46 playersBrought to game
102
Ever drawn
31
Reached battlefield
18
Still on board at game end
6
≥ -15.5pp
Players who cast this card win 22% of the time (n=18) , vs 18% when it never left the library (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -15.5pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances5.9%
Library
17.6%
Battlefield
38.2%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Namor the Sub-Mariner
14 decks
-
2
Hakbal of the Surging Soul
12 decks
-
3
Loki, Lord of Misrule
5 decks
-
4
Whtz, the Bibliophile
3 decks
-
5
Namor, Atlantean King
2 decks
-
6
Svyelun of Sea and Sky
2 decks
-
7
Alandra, Sky Dreamer
1 decks
-
8
Amber Gristle O'Maul
1 decks
-
9
Feywild Visitor
1 decks
-
10
Gavi, Nest Warden
1 decks
Card text
Daughter of the Deep
Creature — Merfolk Noble
Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
,
: Target Merfolk can't be blocked this turn.
2 / 1
Marvel Super Heroes Commander (MSC)
·
Uncommon
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Illustrated by Kevin Glint
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.