collections_bookmark
Part of Tales of Middle-earth
·
Enchantment
·
Guilds of Ravnica (GRN)
Card Preview
Dawn of Hope
1%
Decklist Inclusion
Times Brought
212
Decks Running
130
In Decks
1039
Decklist Inclusion
1%
Format
Card text
Dawn of Hope
Enchantment
Whenever you gain life, you may pay
. If you do, draw a card.

: Create a 1/1 white Soldier creature token with lifelink.
Guilds of Ravnica (GRN)
·
Rare
·
Illustrated by Sung Choi
Final zone distribution
43 instances4.7%
Library
41.9%
Battlefield
11.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
25 decks
-
2
Giada, Font of Hope
8 decks
-
3
Gisela, the Broken Blade
6 decks
-
4
Lathiel, the Bounteous Dawn
5 decks
-
5
Sam, Loyal Attendant
5 decks
-
6
Bre of Clan Stoutarm
4 decks
-
7
Emmara, Soul of the Accord
4 decks
-
8
Hope Estheim
4 decks
-
9
Oloro, Ageless Ascetic
4 decks
-
10
Avacyn, Angel of Hope
3 decks
The "good card" funnel
215 brought · 125 playersBrought to game
215
Ever drawn
41
Reached battlefield
22
Still on board at game end
18
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 44% of the time (n=20) , vs 27% when it never left the library (n=148).
When players drew this card but left it in hand, they won 10% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.0pp; 95% confidence interval -4.2pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
9%
T1
23%
T2
5%
T3
5%
T4
9%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
2
· P75
8
· max
15
On curve
32%
(5 / 22 cast on T2)
Cast same turn as drawn
27%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.