Live Play Data
Deadeye Navigator
1%
Live Inclusion
Times Brought
723
Decks Running
308
Median Cast Turn
7
Drawn → Played
43%
Format
First-cast turn
n=83
0%
T1
0%
T2
2%
T3
5%
T4
16%
T5
59%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
42%
(16 / 83 cast on T6)
Cast same turn as drawn
38%
The "good card" funnel
723 brought · 289 playersBrought to game
723
Ever drawn
195
Reached battlefield
83
Still on board at game end
55
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 45% of the time (n=78) , vs 29% when it never left the library (n=435).
When players drew this card but left it in hand, they won 35% (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval +5.0pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
221 instances5.0%
Library
24.9%
Battlefield
22.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Brago, King Eternal
22 decks
-
2
Urza, Lord High Artificer
13 decks
-
3
Yarok, the Desecrated
13 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
5
Tivit, Seller of Secrets
11 decks
-
6
Atraxa, Grand Unifier
7 decks
-
7
Cynette, Jelly Drover
7 decks
-
8
Maralen, Fae Ascendant
7 decks
-
9
Derevi, Empyrial Tactician
6 decks
-
10
Eluge, the Shoreless Sea
6 decks
Card text
Deadeye Navigator
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
5 / 5
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.