Live Play Data
Deadeye Navigator
1%
Live Inclusion
Times Brought
949
Decks Running
391
Median Cast Turn
7
Drawn → Played
44%
Format
First-cast turn
n=117
0%
T1
0%
T2
3%
T3
7%
T4
18%
T5
53%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
47%
(22 / 117 cast on T6)
Cast same turn as drawn
40%
The "good card" funnel
949 brought · 363 playersBrought to game
949
Ever drawn
268
Reached battlefield
117
Still on board at game end
73
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.8pp
Players who cast this card win 43% of the time (n=109) , vs 26% when it never left the library (n=564).
When players drew this card but left it in hand, they won 33% (n=139).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.2pp; 95% confidence interval +6.8pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
296 instances4.4%
Library
24.7%
Battlefield
21.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Brago, King Eternal
25 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
3
Yarok, the Desecrated
16 decks
-
4
Kinnan, Bonder Prodigy
15 decks
-
5
Urza, Lord High Artificer
14 decks
-
6
Tivit, Seller of Secrets
12 decks
-
7
Atraxa, Grand Unifier
9 decks
-
8
Maralen, Fae Ascendant
9 decks
-
9
Cynette, Jelly Drover
8 decks
-
10
Gyruda, Doom of Depths
7 decks
Card text
Deadeye Navigator
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
5 / 5
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.