Deadeye Navigator card art
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Deadeye Navigator

{4} {U} {U} · Creature — Spirit · Innistrad Remastered (INR)
1%
Decklist Inclusion
Times Brought
275
Decks Running
126
In Decks
1007
Decklist Inclusion
1%
Format
Card text
Deadeye Navigator card

Deadeye Navigator

{4} {U} {U}
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
Innistrad Remastered (INR) · Rare · Illustrated by Lie Setiawan

Final zone distribution

87 instances
4.6%
Library
25.3%
Battlefield
24.1%
Graveyard
10.3%
Exile

The "good card" funnel

275 brought · 120 players
Brought to game
275
Ever drawn
74
Reached battlefield
28
Still on board at game end
22

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.3pp

Players who cast this card win 42% of the time (n=27) , vs 22% when it never left the library (n=163).

When players drew this card but left it in hand, they won 35% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +19.7pp; 95% confidence interval +2.3pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
4%
T4
14%
T5
61%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 17
On curve 43% (7 / 28 cast on T6) Cast same turn as drawn 38%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.