Deadeye Navigator
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deadeye Navigator
Final zone distribution
84 instancesCommanders that played this card
in tracked games-
1
Brago, King Eternal
12 decks
-
2
Maralen, Fae Ascendant
8 decks
-
3
Urza, Lord High Artificer
6 decks
-
4
Yarok, the Desecrated
6 decks
-
5
Cynette, Jelly Drover
4 decks
-
6
Garland, Royal Kidnapper
3 decks
-
7
Loot, the Pathfinder
3 decks
-
8
Miirym, Sentinel Wyrm
3 decks
-
9
The Ur-Dragon
3 decks
-
10
Y'shtola Rhul
3 decks
The "good card" funnel
289 brought · 127 playersOnce cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 20% of the time (n=30) , vs 23% when it never left the library (n=169).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.8pp; 95% confidence interval -12.4pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.