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Part of Commander Masters
·
Creature — Spider
·
Commander Masters (CMM)
Live Play Data
Deadly Recluse
1%
Live Inclusion
Times Brought
401
Decks Running
203
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=68
0%
T1
18%
T2
18%
T3
13%
T4
7%
T5
25%
T6-9
19%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
18%
(12 / 68 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
401 brought · 194 playersBrought to game
401
Ever drawn
86
Reached battlefield
68
Still on board at game end
32
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 13% of the time (n=66) , vs 18% when it never left the library (n=288).
When players drew this card but left it in hand, they won 10% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.4pp; 95% confidence interval -13.8pp to +3.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
34.4%
Battlefield
40.9%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Fynn, the Fangbearer
65 decks
-
2
Shelob, Child of Ungoliant
42 decks
-
3
Tadeas, Juniper Ascendant
20 decks
-
4
Ghave, Guru of Spores
9 decks
-
5
The Serpent Society
8 decks
-
6
Cosmic Spider-Man
7 decks
-
7
Radagast of Rhosgobel
7 decks
-
8
Aveline de Grandpré
5 decks
-
9
Thantis, the Warweaver
4 decks
-
10
Arasta of the Endless Web
3 decks
Card text
Deadly Recluse
Creature — Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
Commander Masters (CMM)
·
Common
·
Illustrated by Warren Mahy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.